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Author Topic: Buddha Kingdoms at the Masters  (Read 444 times)
Antony
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« on: December 10, 2011, 05:45:38 PM »

The amount of effort for very little reward in hosting a tourney is considerable, so my thanks to Phil and the folks at Devonport (Henry etc) for making it all happen. Pete too for kicking the whole thing off four years ago. I am not sure who else to thank, but thanks.

Having thought about an Ogre army for a couple of years, and never having bought into the story about them being rubbish, even in 7th, certainly the old book in 8th was competitive as demonstrated by Daniel Blomfled, I kicked off my own army when I found the “right” models, a few months before the 8th edition ogre book was published see http://www.cityguard.co.nz/forum/index.php/topic,2067.0.html
With the application of a bit of pressure from Phil, I was able to finish the Buddha Kingdoms army to table top standard for the tourney. I had at least been able to play with them for a couple of months, so was probably more familier with them than anyone else at the tourney.

I had to make a few concessions in the army to accommodate the comp restrictions for the ETC style pack. Most significant was dropping the size of my Guts to nine models to fit under the 450 point unit size cap. This meant for me adding another character and swapping a Giant for an Iron Blaster (several days trouble converting) and dropping a Mournfang. This made up the points and made the big “gutstar” and “bullstar” units up to 12 models strong when characters were included. None of the changes were too bad as it turned out.

The army that I took had speed, chaff, shooting, magic, stickiness (anvil) and combat (hammer). Kind of like big smiling chubby elves, loads of, and good at, everything.

My army consisted of a Level 4 Slaughtermaste r with Fencers Blades, Glittering Scales, Dragonbane Gem, +d6 to a single dispel and Potion of Strength (a kitchen sink character). BSB Dragonhelm and 5+ ward. Hero with str 6. Firebelly with scroll. 11 Bulls FC, 9 Ironguts FC +1 leadership banner, 2 x 3 Leadbelchers, Gorger, 3 x single Sabretusks, 2 Mourfang Cav, Ironblaster.

Game 1 of the Masters I played against Tims Empire. Loads of artillery, Popemobile, level 4 shadow, Stank, horde of Halberds and Flagellants, fast cavalry, crossbows and swordsmen. The game was characterised by an early panic test for half of the artillery battery helping the Buddhas get across the pitch, the Pope being shot in turn one by the Ironblaster and the Bulls beating the Stank down to 1 wound over most of the game.

Game 2 was vs Joe and his Chaos knights. I had though that this was one of the weaker lists in the tourney, simply because it had just three units, two 10 strong knights, and a block of warriors (sand people) and a couple of fast cav. There was nothing in the army to deal with support units/chaff. Of course you don’t need to deal with enemy chaff when your stubborn, flying 3+ ward save lord ties up 50% of the other army. Joes boss held on despite terrible odds, and he fought on to a close win.

Game 3, against James and his Delves. 6 levels of shadow magic, Cauldron, horde of ASF flaming Executioners, loads of shades, horde of Corsairs and Hydra. This game finished in a blood bath and draw, but showed that the Gut star could take a charge to the face by mindrazored corsairs and win, much to James’s disappointment .

End of day 1, middling results, a few points up, but in the meat of the table.

Game 4 was played against Toms Dwarves. Three artillery pieces, Hammerers, Longbeards, Warriors, Slayer characters …  Much sledging and a little mistake saw the Dwarven artillery battery and the Longbeards eaten, but the Hammerers left well alone. Good fun.

Game 5: Vamps driven by Basil. Choppy VC, regen Wight BSB, Necromancer, Corpse Cart, horde of Ghouls, two blocks of Ghouls, horde of Graveguard, sprit hosts, coach and wraith character. Deployment of my chaff allowed me to deploy my single magic weapon on the side of the sprit host. Hopefully meaning that I wasn’t going to have one of my key units tied up too long. As it turned out they were kept out of the game by the Spirithost. In the mean time, my Bulls and BSB (Bullstar), with Mournfangs were able to turn the most of the rest of the VC army to dust.

Last game vs Pete and his rats. Not having any real idea of how the standings were, but knowing Pete was top of the pops on day 1 and not likely to losing too many games on day 2, I knew that this was really the “danger” zone. Good stuff. Pete had beaten me pretty convincingly with his Skaven in the two (three??) other tourney encounters that we had played. Without going into too fine a detail what was in his army, it composed of a Grey Seer, BSB (+1 ld), some Warlocks with toys, Furnace and Monks, two proper Skaven blocks, three Slave blocks, two Gutter Runner packs, A Bomb and Cannon.
On one flank my Mornfangs killed the Cannon, and the A Bomb killed my Leadbelchers. On the other flank the Bullstar was tied up by slaves.
The decisive moment of the game occurred in the centre when Petes’ Seer failed to Teleport out of his bunker that was in charge range of the Gutstar and without anywhere to run. This lead to the loss of the Seer and an overrun charge into the Skaven BSB bunker. Having boosted the Gutstars toughness they were also pretty invulnerable to the subsequent flank charge from the furnace, which lead to the eventual loss of that too. The eventual exchange of points was heavily in my favour.

I didn’t play exceptional warhammer in the tourney. There were very few particular “Champaign” moments where I thought to myself “that was a clever move”, at least on my part, mostly it was workmanlike play. In fact on at least one game I played pretty poorly. Having said that I was fully engaged in every game and had immense fun. My best play was probably against Basil, where I was able to tie his key unit up with Sabretusks, to hold them off for long enough to buy some time (is that really good play?).

Not realising that I was in the running for a podium until game six, and having dismissed early speculation by Pete that I would be, the last game proved to be decisive and I leapfrogged ahead of everyone else.
« Last Edit: December 10, 2011, 06:40:16 PM by that guy Antony » Logged

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Rhok
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« Reply #1 on: December 11, 2011, 10:55:21 AM »

Congrates Antony, awesome result for the fat blokes, I always knew ogres would prove to an army to be reckoned with in 8th .
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richardbarby
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« Reply #2 on: December 11, 2011, 11:39:36 AM »

funny how they go from a bit of fun army to a just won masters army, nice work mate
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dave grant
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« Reply #3 on: December 11, 2011, 04:06:31 PM »

Congrats Ant.

Ogres really are good aren't they.

With 2 Masters wins Ogres must be the filth of the NZ Warhammer scene  Wink
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daemion
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« Reply #4 on: December 11, 2011, 04:10:18 PM »

is that simply a case of army book creep? (its true in 40k...)
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« Reply #5 on: December 11, 2011, 04:10:39 PM »

oh, well done kitson! Smiley
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dave grant
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« Reply #6 on: December 11, 2011, 07:06:19 PM »

Not sure its 'power creep' and more of a meta-game thing.


Ogres are amazingly good vs things that do well vs most other lists.

A whole army that is immune to killing blow and very resiliant to warmachines is wonderful. Also having possibly the best anti-horde unit in the game (Mournfang) helps as well.
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Chaoswolf
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« Reply #7 on: December 12, 2011, 01:30:02 AM »

Yep, holes in the meta, which are getting filled as we speak... because 1/2 WHFB players is starting an Ogre army heh. Ant is the NZ Pioneer, although I very much look forward to Dan Blomfield's return, that stoic Ogre-man during the dark dark times pre-newbook.
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« Reply #8 on: December 12, 2011, 01:56:14 AM »

Well done on the win Antony


PS FAQs for the ogres are now up
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« Reply #9 on: December 12, 2011, 05:39:20 AM »

Great work Antony. Awesome result, sounds like it was a hard fought masters by a number of talented players.
Nice to see the Buddha kingdoms prospering.
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Antony
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« Reply #10 on: December 12, 2011, 01:26:24 PM »

Thanks everyone


funny how they go from a bit of fun army to a just won masters army, nice work mate
It's all karma  Smiley


With 2 Masters wins Ogres must be the filth of the NZ Warhammer scene  Wink
Anything you're pushing around is the new filth, anything I am winning games with must be filth.


is that simply a case of army book creep?
I agree somewhat with Daves answer to this question, but I think that the real strength of Ogres was with the change to 8th edition Warhammer, not necessarily with the new army book. The new army book meant cheap new units. 8th edition meant
  • 19 str 6 attacks back at you from a unit of Guts with the change to taking casualties from the back and supporting attacks
  • Moving really tough, hitty characters around units to the best position when engaged in combat
  • Keeping characters safe from combat
  • Cheap(er) ranks
  • Ability to take more than one lord and not being stuck with a only a Tyrant
  • Minimal casualties from templates and warmachines
the list goes on. Every army in 8th edition got better, but Ogres got better than most of the other relatively speaking

PS FAQs for the ogres are now up
What a cop out???

Nice to see the Buddha kingdoms prospering.
You and Dave are my inspiration  Smiley
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Gas_Monkey
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« Reply #11 on: December 12, 2011, 01:34:18 PM »

It's surely almost time for GW to unleash 9th ed and make some more money with new army books and units!  Thus we start again.. the newest armies are always hard to beat
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Simon
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« Reply #12 on: December 14, 2011, 01:20:08 PM »

well done!

I knew you would get there one day.


BTW nice army, only read through your blog yesterday  Cheesy

Smiley
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Antony
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« Reply #13 on: December 15, 2011, 01:24:15 PM »

BTW nice army...
From you that counts, thanks.
No stealing the idea and make Gobuddhas now   Wink

Now that the secret is out that Ogres are the stealth, or not so stealth cheese army for 2011 check:

http://baddice.co.uk/episode-73-ogre-review/

and

http://www.heelanhammer.com/?p=428

and

http://www.thefieldsofblood.com/2011/12/from-ratties-to-fatties.html
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