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New Necron
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Topic: New Necron (Read 2636 times)
daemion
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Posts: 2,240
yay 4 me. i rule.
Re: New Necron
«
Reply #90 on:
November 09, 2011, 04:29:57 PM »
yo feriomadrox... 1 per base is fine. who cares what other people say. in the grim darkness of the far future there is only counts as after all. i used 1 snotling per base to represent chaos daemons. hard to see, hard to kill. all good.
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we are the cityborg. resistance is futile, lower your shields.... you will be assimilated.
daemion
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yay 4 me. i rule.
Re: New Necron
«
Reply #91 on:
November 09, 2011, 04:30:36 PM »
still not believing you regan.....
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we are the cityborg. resistance is futile, lower your shields.... you will be assimilated.
Solarian
Master
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Posts: 368
Re: New Necron
«
Reply #92 on:
November 09, 2011, 04:55:40 PM »
Quote from: mingnz on November 04, 2011, 12:20:38 PM
Had a quick read of the codex..... No Night bringer!!!!!!!!!!! WTFFFFFFFFFFFF
FFF
Matt Ward has done it again!!!!
Oh yeah, forgot scarabs, the one time I had a necron force i had 2 squads of scarabs. Their just so dammed usefull. Quite often just use them to block charges on my good troops etc, so handy, must have.
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feriomadrox
Apprentice
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Re: New Necron
«
Reply #93 on:
November 11, 2011, 05:55:23 PM »
which one is better? Immortals with Tesla? or Immortals with gauss?
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Robbie
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Posts: 65
Re: New Necron
«
Reply #94 on:
November 12, 2011, 01:47:37 AM »
Quote from: kittenslayer on November 08, 2011, 08:43:53 AM
The only thing I am nostolgic about are my Tauz, they are still gonna win 40k I bet! Melt the heart of mean ole space marines with kindness and candy floss!!!
love your picture KittenSlayer. Makes me grin every time I think about it.
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Robbie
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Re: New Necron
«
Reply #95 on:
November 12, 2011, 02:07:31 AM »
Just had a look at the new models. They're pretty awesome. I particularly like the deathmarks.
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Sectiplave
Grand Master
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Posts: 804
Re: New Necron
«
Reply #96 on:
November 12, 2011, 05:07:24 AM »
Quote from: Robbie on November 12, 2011, 02:07:31 AM
Just had a look at the new models. They're pretty awesome. I particularly like the deathmarks.
I like their heads and the little hood part they have, not entirely sold on the crazy orb powered very conventional looking sniper rifle. I think I will steal their heads for my lychguard.
I need more work into making a list that I like before I go buying a million models
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"History shows that there are no invincible armies." - Stalin
Robbie
Craftsman
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Posts: 65
Re: New Necron
«
Reply #97 on:
November 12, 2011, 05:15:36 AM »
True that. When I just started playing warhammer my army consisted of random models that I liked or so happened to be cheap!
Needless to say I got smashed when I played with them.
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NeckFace
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Re: New Necron
«
Reply #98 on:
November 12, 2011, 05:46:45 AM »
lychguard, or kit-bashed crypteks i reckon
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Warsmith
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Posts: 192
Re: New Necron
«
Reply #99 on:
November 12, 2011, 07:28:16 AM »
@ferio - gauss blasters all the way. their AP4
im getting an overlord, cos thats essential
getting 1-2 of the lychguard / praetorians box cos thats essential for the CC i want my list to have.
thats all i NEED to get for a footsloger list, as I already have my share of Heavy Supports AND Fast attack based on the scarabs and destroyers.
but a WANT is probably looking like:
An doomsday ark - dont want the ghost arks because I need to have like $500 worth just to make an effective meched up list
and thats IT!!! woot. or at least, that's it until wave 2 comes out.
Anyone think the new destroyers kinda suck? I like them, but 60 points for a Lascannon marine is a lot to invest, even if the lascannon is mounted on a 12 inch moving weapon platform. Also, the ranges of the Destroyer weaponry have been lowered by 12 inches. the gauss cannons are Assault 2 as well. My poor destroyers
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Only in Death does Duty End
Sectiplave
Grand Master
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Posts: 804
Re: New Necron
«
Reply #100 on:
November 12, 2011, 09:23:32 AM »
Quote from: NeckFace on November 12, 2011, 05:46:45 AM
lychguard, or kit-bashed crypteks i reckon
Yeah I'm thinking between an immortal kit and lychguard kit you could make some sweet crypteks.
Quote from: Warsmith on November 12, 2011, 07:28:16 AM
Anyone think the new destroyers kinda suck? I like them, but 60 points for a Lascannon marine is a lot to invest, even if the lascannon is mounted on a 12 inch moving weapon platform. Also, the ranges of the Destroyer weaponry have been lowered by 12 inches. the gauss cannons are Assault 2 as well. My poor destroyers
Against everything not MEQ they are not as good. But against a grim dark future that is FILLED with marines, I think the AP3 of the Gauss cannons is
very
handy
As for heavy destroyers, I really do not believe they are worth the point cost, there are more cost effective high strength single shot weapons around in the army.
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"History shows that there are no invincible armies." - Stalin
Warsmith
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Posts: 192
Re: New Necron
«
Reply #101 on:
November 12, 2011, 02:02:23 PM »
The odd Heavy Destroyer in a unit might be hard to kill and pretty annoying tho. 4 Toughness 5 bodyguards is pretty hard to kill. Unless of course you drop a Demolisher or Battle Cannon on the sqad ==
If 3 Destroyers and a heavy destroyer die, and only one destroyer is alive, and you roll your reanimation protocol save and save 2, can you opt to revive a Heavy Destroyer? Because it is no longer a different unit but something with different wargear options.
Triarch Praetorians with Void Blades = death for vehicles
Triarch Praetorians with Rod of Covenant = death for marines
I think the Triarch Praetorians are the best
Also, 3 Doomsday Arks would be a serious pain in the ass for alot of armies. I'd like to see Grey Knights try to charge up to me with Paladins when I've got 3 Instant Death Large blast templates waiting to blow them out of the sky
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Weasel-Fierce
The Chosen One
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Re: New Necron
«
Reply #102 on:
November 12, 2011, 03:39:45 PM »
As I understand it, you make a number of RP rolls based on the number of casualties (regardless of what the casualties were). Then you nominate what models come back, so yes you could choose Heavy Destroyers.
On another note, does anyone know the dimensions of the Ghost Ark transport? I'll be using some card Stargate transports for my Jaffa troops and wanted to check the size. It's mixing SG-1 with SG Atlantis, but meh.
Puddle Jumper
The shape of the transports look about right, and I will scale the size up or down to match the Ghost Arks. The standard size of my proxy is 12.8 x 8cm. Do you reckon the Ghost Arks are a similar size?
«
Last Edit: November 12, 2011, 04:09:28 PM by Weasel-Fierce
»
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Sectiplave
Grand Master
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Posts: 804
Re: New Necron
«
Reply #103 on:
November 13, 2011, 08:36:28 AM »
Yep Weasel is exactly right, with the few mixed weapons squads in the army, the choice is completely yours as to which one to bring back.
I'm personally not sold on the Praetorians, without an invulnerable save and being an expensive elite unit, if the enemy (assume marines) decides to spare a few las-cannon / krak missile / plasma / melta shots in their direction, you are looking at seriously reduced effectiveness, if they aren't wiped out you can only really expect 1 to get back up. The weapon range leaves them open for counter attacks, and regular initiative power weapons will end up wiping them, so there is no RP to fall back on.
You could instead take Wraiths for the same cost who move better, have multiple wounds, have 3++ save, and will still put damage results on vehicles and wounds non-dedicated CC units through high strength and more attacks. I'd go as far as to say even 4 wraiths with whips for the same cost is also more effective.
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"History shows that there are no invincible armies." - Stalin
Warsmith
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Posts: 192
Re: New Necron
«
Reply #104 on:
November 13, 2011, 12:53:49 PM »
but...but... praetorians awesome!
Wraiths on the other hand don't have power weapons and assault 1 S5 AP2 weapons killing and softening up the unit before they charge
If I were to enter a competition and I TOTALLY wanted Praetorians which I probably will, I'll probably stick afull squad of them in a Night Scythe with an Overlord and Necron Lord with the Orb. Any wounds suffered before they hope out and annihilate everything in Melee combat I'll stick on the Overlord, and when he's nearly dead I'll put in onto my Necron Lord. Assuming the Overlord's got a Warscythe, and my squads at full strength because of the AV 13 Night Scythe, then I get 10 AP2 shots from the Rods and 3 AP3 shots from the SoL.
Then I charge in with 20 S5 Power weapon Attacks, 3 normal attacks from the Necron Lord, and 4 S7 Power Weapon attacks.
Assuming the enemies are standard assault marines, they roll 18 times before I can attack, hit 9 times, wounds 2 times and I take one on my Necron Overlord and one lychguard.
I'll hit 10 times and wound 5 with my Praetorians, hit 2 times and wounding once with my normal Lord, and hit 2 and wound 2 on from my Overlord. That instantly brings 7 down. Same theory, but works even better on Terminators IMO.
On the otherhand, that set up DOES cost 700 points ==, and the opponent can get a maxed up squad of Terminators in a Land Raider with a commander. So yeah
But I wont be playing competitively in most games, just me and my Phalanx + Destroyer horde with my friends and brother, so I won't have any fear of plonking Deathmarks and Triarchs and Lychguard on the table without fear of losing.
«
Last Edit: November 13, 2011, 12:57:54 PM by Warsmith
»
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Weasel-Fierce
The Chosen One
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Re: New Necron
«
Reply #105 on:
November 13, 2011, 01:17:28 PM »
Don't forget the get some Mindshackle Scarabs on the Lord/Overlord. Why fight the enemy when they can do it for you!
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Sectiplave
Grand Master
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Posts: 804
Re: New Necron
«
Reply #106 on:
November 13, 2011, 03:04:21 PM »
My Mathhammer isn't great and it's mostly done in my head, but three S6 attacks with rending is more reliable than one S5 power weapon attack. The shooting attack does indeed help for the first round of assault, the Praetorians have a better first turn of damage, but my main concern is how they get there.
It gets complicated when you add supporting units, so I'll leave them out, don't forget adding infantry ruins the jet pack movement bonus. The part where I think Praetorians will fall short is in realistically getting the charge, and suffering losses from shooting before assault takes place. The Nightscythe does not have assault ramps, and is not open-topped, so you cannot disembark and assault, if transporting them or arriving via DS, you need to DS or disembark them at the max 18" away from your intended assault target, and then wait until your next turn to move and assault. This gives your enemy a window to counter with a Storm raven / Landraider / Battlewagon or similar assault vehicle that has greater assault range, and/or opens the unit up to taking losses from high AP weaponry, they make a priority target at their point cost with no invulnerable save.
The alternative is that you need to play them conservatively, hiding in terrain until the opportunity arises for you to jump pack out and make the assault move, if you tie up an enemy in close combat so the Praetorians can join, you lose their shooting attack, and being in terrain doesn't leave the option of adding supporting units as they are all infantry bar the destroyer lord who is expensive and takes a HQ slot. Played in this manner, they risk becoming a unit that struggles to earn it's points cost.
Comparing Elite slot to Elite slot, Lychguard with Voidshields are a
very
tough unit, that while it is slower and more expensive than the Praetorians, can easily go toe to toe with other elite combat units and win! They require transport assistance, but their staying power is hard to rival, T5 with 3+/4++/5+++ is tough by anyone's standards.
I am not trying to say they are a terrible unit, I just don't think they are cool enough to justify the short comings they have. I think even for fun and cool factor, Wraiths and C'tan are a cooler unit, and have more staying power on the board. The C'tan's old movement issue is somewhat remedied by being able to be zapped through Monolith portals now
Quote from: Weasel-Fierce on November 13, 2011, 01:17:28 PM
Don't forget the get some Mindshackle Scarabs on the Lord/Overlord. Why fight the enemy when they can do it for you!
I'm still waiting on a FAQ or something to explain how you "randomly select an enemy model in base contact with the bearer" to use the mind shackle on??? Seriously how did that rule wording make it to print!
«
Last Edit: November 13, 2011, 03:57:47 PM by Sectiplave
»
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"History shows that there are no invincible armies." - Stalin
NeckFace
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Posts: 1,156
Re: New Necron
«
Reply #107 on:
November 13, 2011, 04:32:59 PM »
dude, there's no worries with randomly choosing stuff, you do it like how it sounds; roll a dice, pick a number out of a hat, whatever takes your fancy. randomly choosing models in units to bear the brunt of certain effects is a fairly esoteric mechanic in 40k i guess, but its always been around in one form or another. you just don't see it very often, especially these days.
oi, let us know when you want to game too, last exam today cheeeeeeyah
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Warsmith
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Posts: 192
Re: New Necron
«
Reply #108 on:
November 13, 2011, 05:30:40 PM »
I particularly like the fluff and rules for Nemesor and Vargard Obyron. Not useful in comps, I know, but they look sooooo fun to use!
Camp Nemesor and his a retinue of Immortals and a few lords on an objective, and put Obyron and a squad of Lychguard or Praetorians at the back of the board, and when the enemy tries to snag you off,
Boom
and the fragile units get delivered into CQC automatically without suffering any losses from shooting. And you probably don't want to be leaving marines (immortals) with 24inch s5 ap4 units on a vital objective either.
Me want kitbash or convert the models for this team
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Weasel-Fierce
The Chosen One
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Re: New Necron
«
Reply #109 on:
November 14, 2011, 02:29:22 AM »
Quote from: Warsmith on November 13, 2011, 05:30:40 PM
I particularly like the fluff and rules for Nemesor and Vargard Obyron. Not useful in comps, I know, but they look sooooo fun to use!
Camp Nemesor and his a retinue of Immortals and a few lords on an objective, and put Obyron and a squad of Lychguard or Praetorians at the back of the board, and when the enemy tries to snag you off,
Boom
and the fragile units get delivered into CQC automatically without suffering any losses from shooting. And you probably don't want to be leaving marines (immortals) with 24inch s5 ap4 units on a vital objective either.
Me want kitbash or convert the models for this team
I love these guys, too (especially Nemesor's ability to take away/give USRs out). However keep in mind that if Nemesor is assaulted, Obyron teleports to his aid but doesn't bring his squad with him. The only way around that would be to predict when you'll be charged and teleport the whole unit into the area the turn before without scattering thanks to Nemesor's teleport homer. I think someone suggested something similar over on Warseer but unfortunately it's not as good as you'd imagine.
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Sectiplave
Grand Master
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Posts: 804
Re: New Necron
«
Reply #110 on:
November 14, 2011, 03:11:24 AM »
Quote from: NeckFace on November 13, 2011, 04:32:59 PM
oi, let us know when you want to game too, last exam today cheeeeeeyah
Mean as! I'll double check that I don't have anything booked but this Friday or Saturday will work. The random selection just sounds like somewhat clunky rule to implement, I'm guessing the easiest way is you nominate a number for 1 to 6 for each enemy in base contact (hopefully shouldn't be more than 6 in any circumstances) and roll the die until someones number comes up.
Yeah I really like Zahndrekh (Nemesor is a title given to Necron overlords) I think he has the ability to bolster your forces, and hinder your enemy enough to be worth it, but could also end up being a little hit and miss. I'd say the Stormlord and Anrakyr riding a barge will be the most common tournament used special characters.
I'm having a hard time overlooking the Destroyer lord too, comes with a Warscythe, has preferred enemy all for re-rolls in close combat, and while he doesn't have an invulnerable save being T6 is still good protection against regular power weapons. A destroyer lord with a pack of Wraiths would be a fairly versatile unit, being able to take on vehicles, regular infantry or elite combat units alike.
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"History shows that there are no invincible armies." - Stalin
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