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Author Topic: NiCon 2012 at The City Guard Club  (Read 5831 times)
wouster7
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« on: October 09, 2011, 06:08:06 PM »

NiCon 2012

Queens Birthday Weekend 3rd & 4th of June 2012, Auckland City Guard Club, Freemans Bay Community Centre, 52 Hepburn St, Auckland.

Contact to Registrar to enter:        Phil Wu              nicon2012@hotmail.com
                                                 Emails to register will be required to the registrar before entry into the tournament will be accepted.
                                                 This is to ensure that you are entered into the tournament properly and to help with logistics.

NiCon WFB Tournament 2400pts, 6 scenarios  :    TO       Antony Kitson                antonywbkitson@hotmail.com

Nicon Warhammer 40K   1850pts of 6 missions:      Umpire  Doug Sainsbury             dosainsbury@gmail.com

Warmachine:    35pts Teams Event               :      Umpire   Haydn Cooper              ahmcooper@gmail.com

Flames of War:  Late War 1650pts                 :      Umpire   Steve Chambers           stevechambers8@gmail.com

DBR                                                          :      Umpire   John Way                    johneway@hotmail.com

FoGN 15mm:  4 rounds 800pts                     :      Umpire   Brett Preston-Thomas   mashas@xtra.co.nz

Blood Bowl                                                :       Umpire   Paul Dalton                                          

Registration has started for the event:

Early Discount: $35 Before the Feb 15th
Registration:    $45 Up till May the 16th.
Late entry:      $55 T.O's discretion.

Nb: Paid before the date to be entitled for set pricing.

Nb: Limited places available as the hall will fit a maximum of 150.
      With the big wargaming community interest in tournaments at present it would be advisable to register early to save disappointment if the tournament fills out.
      Your place in the tournament will only be held with paid entry or arrangements have been made prior to the registrar.



« Last Edit: March 23, 2012, 06:36:14 AM by wouster7 » Logged

Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
wouster7
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« Reply #1 on: October 26, 2011, 07:24:51 AM »

Doug Sainsbury has been added as Umpire for 40K and he's already got ideas so wait for an early pack release. Matt will be back for GuardCon 40K.
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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
Lazarus
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« Reply #2 on: October 26, 2011, 10:07:22 PM »

Thanks Doug.  Grin
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Antony
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« Reply #3 on: October 27, 2011, 05:02:27 PM »

WARHAMMER PACK PREVIEW

6 games
All 6 scenarios will be played with a 500 pt bonus for winning the win/loose scenarios
Mysterious terrain
0-20 scoring

Comp

All
Maximum army size 2400 points

No special or named characters

No regiments of renown or Albion units

No allies or allied armies

No back of the book or special army lists (unless noted below)

Max 3 war machines, 2 for 1 war machines count as a single war machine

Max 1 duplicate war machine, 2 for 1 war machines count as a single war machine for this purpose

Max 3 weapons, items or models (inclusive) with a breath weapon and/or template weapon

Max of 12 power dice or dispel dice may be used, stored or other wise rolled by each player in each magic phase. The basic premise is that if it looks like a power dice and acts like a power dice it counts as power dice, even if it is called something else.

Max of +2 power dice or dispel dice may be generated, recovered from storage or other wise created by each player in each magic phase. Dice generated from channel attempts or one use items are exempt from this restriction. The basic premise is that if it looks like a power dice and acts like a power dice it counts as power dice, even if it is called something else.

Maximum unit size is 40 models and/or 500 points before command options and command upgrades

0-1 Lore Master or equivalent ability

Beastmen
Nil

Bretonnians   
0-1 Trebuchet
No Crown of Command

Chaos Dwarfs
Use Indy GT rules without errata

Demons of Chaos
No duplication of Daemonic Gifts or Daemonic Icons
Icon bearer may take either Daemonic Gift or Daemonic Icon

Dark Elves
0-1 Hydra
No Banner of Discipline
No Crown of Command

Dogs of War
Use 2002 Annual rules
Additional +1 magic banner up to 50 pts in a core or special unit
0-1 regiments of renown may be used

Dwarfs
Nil

Empire
Steam tank counts as a war machine for composition purposes
0-1 Helstorm Rocket battery

High Elves
No Banner of Discipline
No Crown of Command
No Book or Hoeth

Lizardmen
0-1 Salamander Packs
No Cupped Hands of the Old Ones
No Banner of Discipline
No Crown of Command

Orcs and Goblins
Nil

Ogre Kingdoms
Nil

Skaven
Max 2 rare choices
No duplicate rare choices
Doom Rocket counts as a rare choice
0-2   Engineers
0-1 Gutter Runners

Tomb Kings
Nil

Vampire Counts
0-2 ethereal units

Wood Elves
May reroll all rolls to determine the type of mysterious woods type that the player first enters

Warriors of Chaos
No Infernal Puppet
No Crown of Command
0-1 Hellcannon
« Last Edit: October 28, 2011, 06:20:12 AM by that guy Antony » Logged

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« Reply #4 on: October 28, 2011, 05:16:19 AM »

Are dwarfs restricted to just +2 DD or are we allowed +4 as per most packs with this restriction?
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Antony
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« Reply #5 on: October 28, 2011, 05:57:18 AM »

Are dwarfs restricted to just +2 DD or are we allowed +4 as per most packs with this restriction?
The limit for scrolls is dumped for the sake of simplicity. So +2 DD, but as many scrolls as you want.
« Last Edit: October 28, 2011, 06:20:24 AM by that guy Antony » Logged

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Nikolectric
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« Reply #6 on: October 28, 2011, 05:59:30 AM »

im liking this comp. gj ant
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richardbarby
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« Reply #7 on: October 28, 2011, 11:38:39 AM »

im liking this comp. gj ant

+1 to that
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LOA
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DOC
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my brothers record warhammer and 40k
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Ry.S
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« Reply #8 on: October 31, 2011, 04:57:13 AM »

so DE HE and O&G ect can take 6 boltys?
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Antony
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« Reply #9 on: October 31, 2011, 06:54:46 AM »

so DE HE and O&G ect can take 6 boltys?

Four maximum

Max 3 war machines, 2 for 1 war machines count as a single war machine
...
Max 1 duplicate war machine, 2 for 1 war machines count as a single war machine for this purpose
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Chaoswolf
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« Reply #10 on: October 31, 2011, 07:06:09 AM »

Great pack Ant, looking good.
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Jhudora
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« Reply #11 on: October 31, 2011, 11:45:13 AM »

HE bolt throwers aren't 2 for one that always confuses me
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Antony
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« Reply #12 on: October 31, 2011, 12:18:13 PM »

HE bolt throwers aren't 2 for one that always confuses me

If HE bolties aren't 2 for 1 then they are limited by BRB to a maximum of 2, as they would then be a duplicate rare choice. Maybe there is something in the FAQ about it?
« Last Edit: October 31, 2011, 01:12:01 PM by that guy Antony » Logged

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Ry.S
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« Reply #13 on: October 31, 2011, 12:35:15 PM »

its an 7th thing HE had 4 rare slots
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Ugrat
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« Reply #14 on: November 01, 2011, 04:27:33 AM »

Does a stone thrower count as both a template weapon and a warmachine?
Also will the tourney be using TLOS or that level drama thing?
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Antony
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« Reply #15 on: November 01, 2011, 11:23:30 AM »

Does a stone thrower count as both a template weapon and a warmachine?
Yes, both.
Hydra, Dragon and Black Dragon Egg are a total of three templates
Trebuchet and Wyrm Lance are a total of two templates and one warmachine
Mortar, Cannon and Stank are a total of two templates (mortar and Stank) and three warmachines (each)
A salamander pack of two salamanders is two templates

Spells with templates don't count, but items do.
Don't ask me to clarify Skaven stuff as I don't have the book.

Also will the tourney be using TLOS or that level drama thing?
Most likely the same as TS4, ie hills are almost as tall as large targets and buildings are bigger than everything, but otherwise TLOS
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wouster7
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« Reply #16 on: November 01, 2011, 01:33:02 PM »

0-2 Bolt throwers must not be serious. Elf armies who take multiple RBT's are not optimised in 8th that would affect nothing. IMHO
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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
Antony
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« Reply #17 on: November 01, 2011, 02:23:46 PM »

0-2 Bolt throwers must not be serious. Elf armies who take multiple RBT's are not optimised in 8th that would affect nothing. IMHO

I can't find a comp pack that allows HE to take more than two bolties in the last 12 months. It is not in fact a comp pack restriction but a BRB rule.
« Last Edit: November 01, 2011, 02:26:46 PM by that guy Antony » Logged

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wouster7
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« Reply #18 on: November 01, 2011, 03:35:14 PM »

ElF book kicks your BRB in the teeth ie:army book overrides BRB Wink

In all seriousness, only thing I've seen is restricting DE on 2 RBT's. Don't think it's necessary, but as I've said noone would anyway so it wouldn't matter.

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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
Antony
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« Reply #19 on: November 01, 2011, 04:25:38 PM »

As it happens in the case of the HE book, it does not trump the BRB. The FAQ (v1.4) does, and allows HE to use a grand army. I asked earlier in the thread if there was a pertinent FAQ, which it turns out there is.

So HE will be able to take four duplicate rares. I'll update the draft pack in due course.
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« Reply #20 on: November 01, 2011, 04:27:08 PM »

Poxy Elves. They get 4 duplicate rares, yet i'm not allowed 4 organ guns? How is that fair?? Tongue
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« Reply #21 on: November 02, 2011, 02:22:42 AM »

Does a stone thrower count as both a template weapon and a warmachine?
Yes, both.
Hydra, Dragon and Black Dragon Egg are a total of three templates
Trebuchet and Wyrm Lance are a total of two templates and one warmachine
Mortar, Cannon and Stank are a total of two templates (mortar and Stank) and three warmachines (each)
A salamander pack of two salamanders is two templates

Spells with templates don't count, but items do.
Don't ask me to clarify Skaven stuff as I don't have the book.


Whats the reason behind the 3 if you dont mind me asking?
To me, it seams an overly hard restriction compared to most of the other hard caps you have in place. I would have throught 4 warmachines/templates would cover most nasty combos combined with the other restrictions.


This comp pack is one of the better ones about, however I think you have over-penalised skaven a bit to much. 0-1 on all rares would be better, and no I dont play skaven!
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Antony
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« Reply #22 on: November 02, 2011, 04:21:47 AM »

...
Whats the reason behind the 3 if you dont mind me asking?
...
0-1 on all rares would be better, and no I dont play skaven!

Good call on the 0-1 rares for skaven, that cuts down on quite alot the pack but still gets the job done. The template restriction makes some of the other army restrictions redundant too, so I'll have a look at those.

As far as why to have a limit on template weapons; the reason is it means that there is no need, or less need, to define what is a warmachine, or other nasty. Take the skaven book for example, there are all manner of pie plates that can be dropped on an army that aren't covered by the restrictions on warmachines, hence the limit on the number of templates.
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Ugrat
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« Reply #23 on: November 02, 2011, 07:27:47 AM »

...
Whats the reason behind the 3 if you dont mind me asking?
...
0-1 on all rares would be better, and no I dont play skaven!

As far as why to have a limit on template weapons; the reason is it means that there is no need, or less need, to define what is a warmachine, or other nasty. Take the skaven book for example, there are all manner of pie plates that can be dropped on an army that aren't covered by the restrictions on warmachines, hence the limit on the number of templates.


Yeah I understand why there needs to be a limit, was just commenting on the limit being 3 and not say 4 or 5.
Another idea, have you considered allowing more numbers in cheap units, such as goblins/zombies ect?

I must say I do appreciate seeing the three new books with no further restrictions! Hopefully a sign of things to come
« Last Edit: November 02, 2011, 07:30:25 AM by Ugrat » Logged
Derick
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« Reply #24 on: November 03, 2011, 02:27:27 AM »

Skaven template weapons... not as much as you think...

Skaven template weapons:
 Poison Wind mortar
 Warp Fire Thrower
 Catapult
 Furnace

Skaven War machines:
 Catapult
 Cannon

Skaven Rares:
 A Bomb
 Cannon
 Catapult
 Doomwheel

With template and rare limitations I'd prob take
2 warp-fire and one furnace
A-bomb
Instead of what I'm doing at the moment Smiley
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Nikolectric
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« Reply #25 on: November 03, 2011, 05:19:42 AM »

To be honest, the skaven comp is fine. Stops the stupid stuff, and actually makes them take units which arnt either slaves or toys.
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Antony
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« Reply #26 on: November 03, 2011, 08:43:01 AM »

Skaven template weapons:
 Poison Wind mortar
 Warp Fire Thrower
 Catapult
 Furnace

The wording for the restriction is:
Quote
Max 3 weapons, items or models (inclusive) with a breath weapon and/or template weapon

It is meant to capture such things as the Doom Rocket and Brass Orb
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« Reply #27 on: November 03, 2011, 09:54:43 AM »

Are you thinking of putting any restrictions on new ogre book? Hellheart?
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wouster7
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« Reply #28 on: November 04, 2011, 09:33:16 AM »

Derick hasn't played
Skaven long and have
not discovered the filth.
Horde of rats is only
filthy due to hygiene
isues I know, not Wink

Great pack by the way 'Mr Gouda'!
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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
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« Reply #29 on: December 12, 2011, 05:03:10 PM »


Max of 12 power dice or dispel dice may be used, stored or other wise rolled by each player in each magic phase. The basic premise is that if it looks like a power dice and acts like a power dice it counts as power dice, even if it is called something else.




The NG magic mushroom dice specifically says it is not a power dice, still waiting to hear whether it is considered one under these (Nicon and Equinox) restrictions?

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