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Author Topic: Vaul's mandatory coverage of TS4  (Read 369 times)
Vaul
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« on: July 02, 2011, 04:17:07 PM »

You all know where to find the highly detailed audio/slideshow battlereports that I am reknowned for!  Discover the truth for yourself, otherwise read on for my highly biased summaries.

Overall, good event.  I was sceptical from day one, believing that the format rewarded people for choosing an army book that wasn't going to need to take a character riding a flying creature in order to avoid the loss of bonus battle points.  This was always going to be the downside of the event but it didn't prevent people from having fun.  Going ahead with ideas like this will always be preferable to the alternative - either having no event at all or having a normal event, where the few unavoidable complaints are simply directed at something else.

The battle point ratios quoted in this post are from memory and may be incorrect.


Game 1: Patrick & his Wood Elves - Meeting engagement.

I voted patrick favourite army, he won the prize for it, kudos.  Bad matchup for him, he had a level 1 wizard against my level 4 +1 to cast gateway spammer, and my chosen had the 3+ ward and stubborn right off the bat.  Ground down his treeman with frenzied marauders, his dragon bounced off the chosen, and I directed his 8x treekin until I could fight them on my terms: 18x chosen + BSB to the face when he had been reduced to a few stragglers after the gateways. 16-4 to me.



Game 2: Daryl & his Dwarfs - battle for the pass


The dream scenario for Daryl.  But... he decides not to opt for the strategy that I believe would have clearly been the correct one: castle in one corner, 40" or so away from my deployment zone, forcing me to spend about 5 turns crossing the table and setting up my units for a unified final turn charge, and then holding on with steadfast.

No, he deploys right up, waiting for opportunities to out-position me and perhaps win some combats.  I keep my lord as safe as I can, inevitably his mount dies to the shooting but the 3+ save preserves him and he is able to avoid the cannon after that, while my chosen and marauders walk up to grind the dwarfs into a mess. 17-3 to me.



Game 3: Dan B & his Ogres


For folks curious about how biased I really am, it might be better to check out the youtube report for this one - although very critical of Dan in my audio commentary I mean him well, he's a really nice guy and hopefully my comments about his poor play are not interpreted as put-downs.  He certainly knows how to play warhammer.

But I really out-played him this game - It was blood & glory, so his character bunker had 600 points of lords, another 200-300 points for a BSB, and another 300-400 for the ironguts, plus 500 for scenario?  I made my plays in such a way that his other units couldn't interfere with this central combat, while I boxed him in with my marauder bus, knights, 3+ ward/stubbon chosen, and dragon. 

He fights through six consecutive rounds of combat, losing all of them, killing every character in each challenge - 2 unit champions, the BSB and then my general, to win the scenario, keep all three characters alive... and all while passing a LD5 break test (with re-roll) and then, unbelievable, an LD 2 break test (on the re-roll) with a double one.  14-6 Loss.

Frustration.



Game 4: The other Dan with his Daemons - Dawn Attack

Dan's unlucky Dawn attack deployment rolls give me the game on a plate.  But his disc herald has lore of Metal, so he fires a boosted searing doom at my dragon and rolls a double 6.  The dragon takes 3 wounds.  I assess the situation and decide that if I charge a fiend protecting his flamers from a flank charge, then overrun into a second fiend that I would be redirected into, and then take a unit of 15 bloodletters in the flank in the NEXT turn, i'll be ok.

This due to the fact that the 15 bloodletters have no champion - they'll throw 8 attacks at the dragon, hit 4 times, wound twice, and I might even save one.  Either way, the dragon should live, i'll hit back with the lord's attacks, the dragon's attacks, the dragon's breath weapon, and his thunderstomp. 

It doesn't happen that way, I forget my thunderstomp, even though the lord survives three rounds of combat, the knights sent in to rescue him completely fluff their attacks and bounce, the bloodletters rolling insane killing blows on the knights in return, and eventually I lose my lord.  14-6 loss, I was an idiot not to be more conservative.



Game 5: Rich Barby with his Chaos Dwarfs: Watchtower


Barby and I played a game at his house a number of months ago involving the watchtower and WoC vs CD, he beat me soundly and I learnt a few things about how the building mechanics work in the process.  I was dead keen to settle the score and also take out my frustration from the last two games.

I did exactly that - playing perfectly and capitalizing on every mistake I could pick up on.  Mr Barby ended up leaving the chosen to hold the building instead of holding the golems in positions to repeat charge it, and even left his sorceror lord out in the open after his lame ass U had been gateway'd, thinking he could get a look out sir from proximity with a nearby infantry unit against the next gateway.  Not the case though, it isn't a magic missile.  If we played this wrong, then sorry rich!  I think it's right though.

17-3 to me or something obscene.



Game 6: James and his Dark Elves: Battleline


James took the hardest list at the event, didn't take a gimped flying lord like everyone else, and wound up playing me in the last game although I had prayed hard to avoid him all weekend.  I had also placed 5th after game 5, meaning I missed out on the 'masters round' by one single placing.

Still, I played very well against james.  My plan was to feed him my marauder blocks first, which would seriously grind down his corsairs and executioners before my chosen had to fight them.  He failed to roll mindrazor this one game, but I failed to roll 3+ward/stubborn so I feel we were even there.

I took out as many shades as I could with my lord but they are only 144 points for a unit of 9, what the hell.  I didn't roll any IF so he could dispel me and scroll me often while on the other hand he rolled up the double 6's four times.  Despite that, his sorceress took 3 strength 6 hits, only two wounded, and the fourth miscast was a 7, not causing her a wound.  So despite him getting off all his magic, I didn't get points for his level 4.  Bummed.

Some idiot came over to our table (jokes) and called dice down, so after my chosen had beaten off his executioners and failed to catch them, the game ended before I could mop them up and destroy either his corsairs and his hydra.  To be fair, I had a 250 point unit of marauders with a single model left, but had the game gone 6 turns he would have taken that whereas i'd have taken a greater number of points in return.

As such I lost 12-8.

On the plus side, ray has agreed to loan me his dark elves for guardcon.  I worked out a list and I can easily fit in level 4 shadows, cauldron, 20 black guard, either another 20 black guard or 20 executioners/witch elves, 20 shades, hydra, xbows/dark riders...  seriously, I know quite a few other people aren't, but i'm a fan of comp. 


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Chaoswolf
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« Reply #1 on: July 02, 2011, 04:44:09 PM »

Right you are, Infernal GW is no magic missile, tis merely many angry dice filled with hurful potential in direct damage form.

Thanks for the pics and reports, I was reviewing the shots I took and I noticed I had one of you giving the the thumbs up, heh, think it woulda been a different digit two games later on so I'm glad I took it when I did. You held up well in our game (all things considered), and i was struggling to emulate your composure as I was getting mangled by Harry in game #6.

Don't look forward to facing your most dark of elves in future Sad
« Last Edit: July 02, 2011, 04:46:48 PM by Chaoswolf » Logged
Vaul
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« Reply #2 on: July 02, 2011, 07:55:31 PM »

I'll grudge you round one of guardcon then.  I'm gonna rip your legs off and stuff 'em down your pants!
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Chaoswolf
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« Reply #3 on: July 03, 2011, 02:32:05 AM »

Smiley you got it
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Placator
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« Reply #4 on: July 03, 2011, 12:03:56 PM »

Would like to thank you again for the game, you were a great sport in a very frustrating situation. To be honest felt very bad about the result, as you said perfectly played game by you and 99% of the time would have claimed a victory.
I don't mind being told where I went wrong, in fact I more than appreciate critique as thats how you learn as a player.
Your batreps are great, I imagine they have helped you over the years become a good player by allowing you to analyse the games afterwards.
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Vaul
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« Reply #5 on: July 03, 2011, 12:58:53 PM »

Would like to thank you again for the game, you were a great sport in a very frustrating situation. To be honest felt very bad about the result, as you said perfectly played game by you and 99% of the time would have claimed a victory.
I don't mind being told where I went wrong, in fact I more than appreciate critique as thats how you learn as a player.
Your batreps are great, I imagine they have helped you over the years become a good player by allowing you to analyse the games afterwards.


Thanks Dan, I hope you got something out of it.  I also think that as you continue to play practice games and attend tournaments, we'll be seeing you win a lot more even without the jammy dice!  So long as you can efficiently plan a few turns ahead with those ogres, time the movement decisions right - they'll bring home the results.
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richardbarby
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« Reply #6 on: July 03, 2011, 01:11:27 PM »

nice work i have only watched our game so far

thanks for the beer and the tissues Smiley
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8TH 2400
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hebejebus
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« Reply #7 on: July 08, 2011, 06:22:17 PM »

lol apologies for not forking out 110 for a dragon i would never use again, and 10 points is practically another games worth of points (which put me from 2nd to 7th for the masters round ) would of loved to take a dragon if i had one would of been much better for me.
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