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Author Topic: Main rulebook and GK FAQ up  (Read 206 times)
Tuatara
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« on: June 12, 2011, 10:44:06 PM »

Given the recent vitriol towards GW, I'm almost too reluctant to mention this. There are however, enough of you that would be interested in this news so pop along and read away.

Main rulebook update: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_3.pdf


GK update:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_0.pdf

Answers most questions. The most interesting bits are:

1 - the doomfists on the Dreadknight are not Str 10 (so much for them being like DCCW)

2 - what they consider daemons (Obliterators are considered Daemons? Learn something every day)

3 - falchions only allow one extra attack, not two (thank goodness I didn't model too many guys with them)

4 - Hammerhand is stackable (woohoo!).
« Last Edit: June 12, 2011, 11:42:56 PM by Tuatara » Logged

"Teach a man to reason and he'll think for a lifetime" - Phil Plait (aka The Bad Astronomer)
daemion
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yay 4 me. i rule.


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« Reply #1 on: June 13, 2011, 02:43:09 AM »

yeh stan. oblits have always had a daemon status attachd to them. techno-warp entities and all that. st6 doomfists? balls.
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we are the cityborg. resistance is futile, lower your shields.... you will be assimilated.
Rasputin
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« Reply #2 on: June 13, 2011, 11:59:58 AM »

So what you are saying is a normal power armoured marine with a power fist is strength 8 ... while a grey knight terminator in a giant exo-suit with massive fists specifically designed for tearing greater daemons apart is only strength 6 ..... right Grin
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daemion
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yay 4 me. i rule.


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« Reply #3 on: June 13, 2011, 12:09:37 PM »

:-)and again. baLls! now makes dreadknights more atractive over noughtys- oh wait. maybe they want to sel mre knights bro? :-)
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we are the cityborg. resistance is futile, lower your shields.... you will be assimilated.
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