User
Welcome, Guest. Please login or register.
May 23, 2012, 04:59:29 PM

Login with username, password and session length
  Search
  Stats
33362 Posts in 2677 Topics by 255 Members
Latest Member: Mr Key
  News
Welcome to the city guard forums. 
+  The Guards Room
|-+  The City Guard
| |-+  Game Bookings
| | |-+  1850pts, WH40K 22nd May
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 Print
Author Topic: 1850pts, WH40K 22nd May  (Read 622 times)
Vaul
Filthy Addict
*
Offline Offline

Posts: 1,436


serathas@msn.com
View Profile WWW Email
« on: May 16, 2011, 02:17:06 PM »

May as well use my last club day before the BATB tournament to get a practice game in.  Looking for a tough matchup to help me prepare!

I'll be using my World Eaters.
Logged

Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #1 on: May 17, 2011, 11:16:32 AM »

I'd be interested in a game. I use Necrons, but I don't do much in "competitive play"
I only started last year, but I have played many games against Chaos armies.
Logged

Only in Death does Duty End
Sectiplave
Grand Master

Offline Offline

Posts: 804



View Profile Email
« Reply #2 on: May 17, 2011, 01:16:28 PM »

My Necron's had real trouble facing an aggressively played Chaos list. It was about as balanced a Necron list as you see these days, and I'm admittedly a less then average general at this stage, but I'm working on it Smiley

I think Luke would phase you fairly easily, no offense intended Tongue
Logged

"History shows that there are no invincible armies." - Stalin
Vaul
Filthy Addict
*
Offline Offline

Posts: 1,436


serathas@msn.com
View Profile WWW Email
« Reply #3 on: May 17, 2011, 01:30:54 PM »

Its true, Necrons easily get the bash, but if you aren't prepared to let that get in the way of some good, clean, fun then we can launch into it.  Lining up a game has a profound motivating effect on my painting schedule, so its important that I pencil something in.

Destroyer body lord with res orb and warscythe is definately a pain though, same with scarabs zooming onto objectives late in the game, and so on.
Logged

Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #4 on: May 17, 2011, 01:56:46 PM »

I'm ready to get the bash, so I'll see you on Sunday?

A monollith and the VoD can whisk warriors away from CC, and then the destroyers and warriors get the fun of putting rapid fire into the guys left behind. It's a pity I don't have two monoliths floating around, that would make life hard for CC specialists.
Also, wraiths and tomb spyders work fairly well against Khorne Berserkers  Roll Eyes
Problem with Necrons are if they fail their morale test, and get caught in sweeping advances...

That's probably all I have on tactics against Chaos themed armies, if you could give some more tips, hopefully I'll avoid a Necron massacre on Sunday...Tongue
Logged

Only in Death does Duty End
Vaul
Filthy Addict
*
Offline Offline

Posts: 1,436


serathas@msn.com
View Profile WWW Email
« Reply #5 on: May 17, 2011, 02:17:14 PM »

Well, wraiths don't seem to ignore enemy armour saves, and only have a wound each despite their cool 3++ save.  So they really don't win any wars of attrition - however, they can turbo boost too, so if you pick your fight well enough, they can be handy and even contest an objective if you're lucky.

Tomb spyder is pretty tough, I lost a lot of terminators because i'm rusty and didn't remember how much of an annoying fight that would be.

I think in objective based scenarios, just try to play nice and conservative, avoid the phase out, and then focus on contesting objectives while banking all your strongest stuff on holding just one point.

Check out this youtube video for a report on my game against moe last friday, there were in fact two games but this was the closer of the two - http://www.youtube.com/watch?v=K7dVaxAA5iA
Logged

Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #6 on: May 17, 2011, 03:33:48 PM »

Ah. That video was interesting.
Thanks for that. I noticed he didn't use any Heavy Destroyers? I reckon they earn their points back pretty fast, and can take down expensive units pretty easily. I'm trying to make up a list for Sunday right now, let's hope I pass turn 4 without phasing out.  Grin

I also collect a Chaos Marines army, although it's nowhere as big as my Necron one. I've got Plague marines and want Thousand Sons, so it's a pretty shooty army.
Logged

Only in Death does Duty End
Sectiplave
Grand Master

Offline Offline

Posts: 804



View Profile Email
« Reply #7 on: May 18, 2011, 04:27:36 AM »

Ohhh cool, I'll have to watch that myself today when I get a chance.

As for the heavy destroyers, you can pay 50 points for a single S9 AP2 shot, or the same for 3 S6 AP4 shots. They all glance on a 6 regardless. I find regular destroyers are much more versatile even if a little unreliable on vehicles.
Logged

"History shows that there are no invincible armies." - Stalin
Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #8 on: May 18, 2011, 10:56:55 AM »

I'm paranoid. I NEED something to kill terminators and Obliterators. Plus, a 48 inch instant kill is not always a bad option. Also, judging by the amount of rhinoes I saw on the vid, I'm gonna be very happy to cause some traffic jams.
Logged

Only in Death does Duty End
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #9 on: May 18, 2011, 11:34:14 AM »

I'm paranoid. I NEED something to kill terminators and Obliterators.
Mass shooting, that's all you can do and what Necrons are made for.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #10 on: May 18, 2011, 04:51:54 PM »

@Sectiplave
Good luck with your game  Grin
Looks like you'll be playing a Chaos army too...

@ Hunter Flood
Mass shooting doesn't always work, as there is just not enough guns and shots to bring down a squad of 5 terminators before they hit me and break my fragile Necrons on the ground... Necrons can't last a single round against them... especially against Khorne Berserkers and Possessed marines, they catch me (always) in sweeping advances, and 10 necrons go down the drain
Logged

Only in Death does Duty End
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #11 on: May 18, 2011, 05:42:27 PM »

Mass shooting seems to always work against termies as long as it's the only thing your army is focused on killing for that turn. If your having trouble with assault orientated marines tie them up with Tomb Spyders, same with Plague marines.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #12 on: May 19, 2011, 11:00:11 AM »

Question for you. If I use VoD with my Necron Lord and immediately unattatch him from the Warriors I have teleported, and then my Warriors shoot, and then charge my Necron Lord in an assault.   Can I do that?
Logged

Only in Death does Duty End
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #13 on: May 19, 2011, 11:34:50 AM »

check the rules for deep striking, it will let you know what you can and cannot do
Logged
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #14 on: May 19, 2011, 11:44:50 AM »

Question for you. If I use VoD with my Necron Lord and immediately unattatch him from the Warriors I have teleported, and then my Warriors shoot, and then charge my Necron Lord in an assault.   Can I do that?

If you use VoD when joined with another unit you have to deep strike the two units together as one, therefore neither can make an assault.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #15 on: May 19, 2011, 12:02:25 PM »

what if they are pulled out via the monolith? Can I assault then?

Seeing as the monolith portal doesn't count as deep striking, do I get to assau;t?
Logged

Only in Death does Duty End
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #16 on: May 19, 2011, 12:05:17 PM »

yah

Logged
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #17 on: May 19, 2011, 04:38:35 PM »

what if they are pulled out via the monolith? Can I assault then?

Seeing as the monolith portal doesn't count as deep striking, do I get to assault?
Like it states in the rules for the monolith, the portal acts in the same way for units disembarking from a transport but coming in from reserve. So in saying that, yes, a unit could assault when arriving through the portal but only if it hasn't moved that turn.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #18 on: May 19, 2011, 05:49:05 PM »

huh? not really james - the rule states they pop out of the portal as if disembarking from a stationary vehicle, which means they're free to move and shoot/assault.

reserves doesn't have anything to do with this particular situation
Logged
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #19 on: May 20, 2011, 05:33:38 AM »

huh? not really james - the rule states they pop out of the portal as if disembarking from a stationary vehicle, which means they're free to move and shoot/assault.

reserves doesn't have anything to do with this particular situation
We are looking at the same rules, arn't we? It doesn't state anything about the monolith counting as stationary even if it moves. The portal can be used to bring on Necron Warrior reseves or to phase out and re-emerge units from it's portal if they were already on the table within 18" or the Monolith.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #20 on: May 20, 2011, 05:56:34 AM »

yah, it has to bring on reserves if you have them, but that's not what we're talking about here, so the unit doesn't necessarily arrive 'as if' it was coming in from reserves. i just think its prudent to try and keep any mention of reserves separate in case there's future confusion

and check the rule again - it states that units emerge from the portal as if they were disembarking from the access point of a stationary vehicle, even if it has moved.  first paragraph for the rule on using the power matrix in the movement phase
Logged
Sectiplave
Grand Master

Offline Offline

Posts: 804



View Profile Email
« Reply #21 on: May 20, 2011, 06:15:13 AM »

Yeah I've been playing it how Neckface states it, as do people on Necron forum boards etc.

They really do suffer from poorly written rules, but the general consensus is that you are allowed to bring a unit through the portal and then move them. You cannot move the unit, then bring them through the portal, and move them again, this was clarified in a FAQ I believe as some people were trying to cheese it up Smiley
Logged

"History shows that there are no invincible armies." - Stalin
Warsmith
Journeyer

Offline Offline

Posts: 192


View Profile Email
« Reply #22 on: May 20, 2011, 08:57:18 AM »

Does Chronometron help against Sweeping Advances since you roll 2 D6 instead of 1D6?
Logged

Only in Death does Duty End
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #23 on: May 20, 2011, 09:15:42 AM »

and check the rule again - it states that units emerge from the portal as if they were disembarking from the access point of a stationary vehicle, even if it has moved. first paragraph for the rule on using the power matrix in the movement phase

You be telling porkies. The rule states that the Power Matrix may be used even if the Monolith has moved, is shaken or stunned. The Monolith still counts as moving for the purposes or transport, just means you can still use the power matrix. The rules are clear on that.

Does Chronometron help against Sweeping Advances since you roll 2 D6 instead of 1D6?
Of course it does, otherwise why would you take it. If it didn't help you should be getting points, not paying for it. That is of course if you don't want to catch your opponent and just let him run, then by all means don't take it. The choice is yours.  Tongue
« Last Edit: May 20, 2011, 09:21:40 AM by Hunter_Flood » Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #24 on: May 20, 2011, 09:22:07 AM »

go down a few more lines to the rulings for using it in the movement phase labelled with a 2.

first paragraph in that section
Logged
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #25 on: May 20, 2011, 09:28:59 AM »

go down a few more lines to the rulings for using it in the movement phase labelled with a 2.

first paragraph in that section
Hmm, I'll quote what my book says:

Quote
2. In the Movement phase it may use its portal to bring units held in reserve into play, or allow entire Necron units to phase out and re-enter play by emerging from the Monolith portal as if they were disembarking from an access point on a transport vehicle. The access point is the portal at the front of the model.

Doesn't mention anything about not counting as moving.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #26 on: May 20, 2011, 09:36:06 AM »

i guess we're reading different versions then because mine says
"re-enter play by emerging from the monolith portal as if they were disembarking from an access point on a stationary transport vehicle (even if the monolith moved)."
Logged
Hunter_Flood
Grand Master

Offline Offline

Posts: 756

"..."


View Profile Email
« Reply #27 on: May 20, 2011, 09:58:18 AM »

i guess we're reading different versions then because mine says
"re-enter play by emerging from the monolith portal as if they were disembarking from an access point on a stationary transport vehicle (even if the monolith moved)."

Ah I know what's happened. My attention was first drawn towards this problem when I was reading the FAQ on the codex. At the top of the document it states that the FAQ posted is purely for the original published copy of the codex but since then GW covered a republished edition that look exactly the same in cover but is updated with the posted FAQ. Your copy would be the one that as published at a later date including these updated rules. All I can do is blame gw because they sold me my copy long after the updated copy was published.

Shame on you games workshop, shame on you.
Logged

"Into the fires of battle, unto the anvil of war!"
Salamanders Space Marines: 36 win/21 Draw/22 Loss
NeckFace
Filthy Addict
*
Offline Offline

Posts: 1,156


View Profile Email
« Reply #28 on: May 20, 2011, 10:01:00 AM »

looks to be so bud - sorry if i was blunt, didn't know there was more than one version of this 'dex floating around.
« Last Edit: May 20, 2011, 10:05:13 AM by NeckFace » Logged
Sectiplave
Grand Master

Offline Offline

Posts: 804



View Profile Email
« Reply #29 on: May 21, 2011, 04:47:58 AM »

Yeah mine is the old one too I just realised, I've printed out the faq and stuck it in the back anyway, so I can prove I'm not making stuff up Cheesy
Logged

"History shows that there are no invincible armies." - Stalin
Pages: [1] 2 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!