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Author Topic: 2400 Beastmen list, what do u think?  (Read 832 times)
Simon
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« on: April 10, 2011, 03:08:05 PM »

Doombull
heavy armor
shield
gnarled hide
ramhorn helm
dawnstone
crown of command
warriorbane

great bray shaman (beast)
level 4
channeling staff

Gorebull
BSB
great weapon
talisman of preservation

Gorebull
talisman of endurance
the other trickster's shard
great weapon

Bray-Shaman (shadow)
level 2
dispel scroll

30 ungor herd
FC

30 ungor herd
FC

10 raiders
muscian

10 raiders
muscian

10 raiders
muscian

tuskor chariot
tuskor chariot


6 minotaurs
standard
standard of discipline

5 harpies
5 harpies

razorgor
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Vaul
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« Reply #1 on: April 10, 2011, 03:45:53 PM »

I wrote up a very similar list myself.  But, there's just too many points in characters.  Seems like you rely on magic a bit too much with this one.  I'd keep the lords section where it is, although personally I prefer a power stone or earthing rod on the shaman lord and a sword of swift striking on the doombull instead of the stubborn hat.

Bestigors are one of the better unit choices in the book too, if you free up points by cutting out the heroes section you could have a big mob of them as well, they'll hit hard without needing a spell buff.  That way you can threaten the enemy in more than one area.

Beatmen are cool though, if I had time I would love to paint up an army of them.
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Simon
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« Reply #2 on: April 10, 2011, 04:08:19 PM »

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a sword of swift striking on the doombull instead of the stubborn hat.

My doombull can solo charge a block of chaos warriors and delete it by itself. Love the stbbuorn hat.  Cool


this is going to be my marauder themed army

I'm going to use my marauders and ogres (models which I already have) to represent beastmen

Kromac the ravenous (beast form) = Doombull
Kromac the ravenous (human form) = bray shaman, shaman
Bruiser = gorebull BSB
hunter = gorebull
marauders = gors
ghouls = ungors
marauder boar chariots  = tuskor chariot
boar with chaos spawn spikes = razorgor
« Last Edit: April 10, 2011, 04:14:37 PM by Simon » Logged
nik_
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« Reply #3 on: April 10, 2011, 04:12:27 PM »

I think it looks good.
I read a big discussion on TWF last night about Beastmen. There were lots of different opinions, some of which were even well informed and coherently argued Smiley
Not a fan of the model choices though - the different parts of the army seem far too disparate
« Last Edit: April 10, 2011, 04:14:39 PM by nik_ » Logged

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« Reply #4 on: April 10, 2011, 04:15:26 PM »

Finish the jungle orcs first!
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nik_
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« Reply #5 on: April 10, 2011, 04:15:49 PM »

Finish the jungle orcs first!
+1!!!
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« Reply #6 on: April 10, 2011, 04:17:07 PM »

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Finish the jungle orcs first!

it will take forever, I am painting/converting 1 model at a time.  Grin
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Vaul
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« Reply #7 on: April 10, 2011, 04:19:25 PM »

I wrote this list a few weeks back.  Would love to use the doombull model that maelstrom came up with in their banelords/banebeasts range, and use scibor's minotaurs - which are just unbelieavable.  A billion times better than that gw ones.  However, the gw bestigor, gor and ungor miniatures are great.

200 - Great Bray-shaman (Shadows)
35  - Level 4
20  - Power Stone      [255]

235 - Doombull
18   - Heavy Armour, Shield
15   - Gnarled Hide
15   - Ramhorn Helm
25   - Sword of Swift Slaying
25   - Dawnstone      [333]

160 - Gorebull
13   - Heavy Armour, Charmed Shield
25   - BSB
45   - Talisman of preservation   [243]

*** 831

200 - 25x Gors w/shields
25  - FC

240 - 40x Ungor Herd w/spears
15  - FC

63  - 10x Ungor Raiders w/ musician

63  - 10x Ungor Raiders w/ musician

55  - 5x Harpies

55  - 5x Harpies

55  - 5x Harpies

30  - 5x Warhounds

*** 801

354 - 6x Minotaurs w/shields
20   - Standard         [374]

360 - 30x Bestigors
30   - FC            [390]
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Derick
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« Reply #8 on: April 11, 2011, 07:14:07 AM »

Do beastmen stil run mixed units of Gors/Ungors?
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Simon
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« Reply #9 on: April 11, 2011, 01:35:48 PM »

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Do beastmen stil run mixed units of Gors/Ungors?

nope
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warpmaster
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« Reply #10 on: April 11, 2011, 02:21:15 PM »

Are you running a Moo bus with your lord and BSB?

If so you'll need a champion in the Mino unit and give him the sword of swift slaying
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richardbarby
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« Reply #11 on: April 11, 2011, 03:41:31 PM »

are they any better under the new book than the last .also are they much better in 8th apose to 7th
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« Reply #12 on: April 11, 2011, 04:41:52 PM »

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are they any better under the new book than the last .also are they much better in 8th apose to 7th

don't know, I don't play enough games with or against beastmen in 7th or 8th to know, but they are definitely worst than indy chaos dwarf.  Wink
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richardbarby
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« Reply #13 on: April 11, 2011, 04:44:09 PM »

as im the only remaining user it must be because of how well i use them
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8TH 2400
W48 L32 D5
indy list
W33 L24 D3
LOA
W14 L8 D2
DOC
W1 LO D0
my brothers record warhammer and 40k
P7 W6 L1 D0 streaks over
songs p1 w0 l0 d1
Simon
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« Reply #14 on: April 11, 2011, 04:49:42 PM »

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as im the only remaining user it must be because of how well i use them

you sure are the number one top Chaos dwarf player in our club after Glen lost his army.   Cheesy
« Last Edit: April 11, 2011, 04:55:09 PM by Simon » Logged
richardbarby
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« Reply #15 on: April 11, 2011, 04:57:06 PM »

survival of the fittest and also worst speller  Grin
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indy list
W33 L24 D3
LOA
W14 L8 D2
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W1 LO D0
my brothers record warhammer and 40k
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songs p1 w0 l0 d1
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« Reply #16 on: April 11, 2011, 06:37:20 PM »

are they any better under the new book than the last .also are they much better in 8th apose to 7th

It's a real different story, back in 7th you could mass chariots when chariots were much more effective, or use a lot of marks to create whacky magic phases.  Still, compared to other books beastmen weren't near the top, in 8th they are still near the middle.
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richardbarby
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« Reply #17 on: April 12, 2011, 12:56:02 AM »

i guess part of that is that the gap between race 1 and race 17 is less under 8th than 7th
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8TH 2400
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indy list
W33 L24 D3
LOA
W14 L8 D2
DOC
W1 LO D0
my brothers record warhammer and 40k
P7 W6 L1 D0 streaks over
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Simon
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« Reply #18 on: April 12, 2011, 03:37:41 PM »

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Are you running a Moo bus with your lord and BSB?

If so you'll need a champion in the Mino unit and give him the sword of swift slaying

I prefer to put my minotaur characters with my ungors, horde, 10 wide.

I don't know why people don't do that, I think it is better than putting them in a unit of minotaurs.

(obviously I will put them with the minotaurs if I am facing 3 cannons!)
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Vaul
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« Reply #19 on: April 13, 2011, 05:04:08 PM »

The ungors will become frenzied and lose primal fury if the minotaur character joins them.
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richardbarby
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« Reply #20 on: April 13, 2011, 06:09:14 PM »

what does primal fury do
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« Reply #21 on: April 13, 2011, 06:21:57 PM »

It gives them hatred every round if they pass a LD check, so it's generally more effective than frenzy.  Also, frenzy allows your opponent to manipulate the game position in some very important ways, so it's too much of a liability to have that apply to an important block of troops like that.
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« Reply #22 on: April 14, 2011, 01:37:02 AM »

thats great and being as you can lore of shadow them it can be quite dirty with mindrazor
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8TH 2400
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indy list
W33 L24 D3
LOA
W14 L8 D2
DOC
W1 LO D0
my brothers record warhammer and 40k
P7 W6 L1 D0 streaks over
songs p1 w0 l0 d1
Simon
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« Reply #23 on: April 14, 2011, 05:05:54 AM »

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It gives them hatred every round if they pass a LD check, so it's generally more effective than frenzy.  Also, frenzy allows your opponent to manipulate the game position in some very important ways, so it's too much of a liability to have that apply to an important block of troops like that.

that's why I never leave home without the stubborn hat on my doombull.

frenzy and purse D6 is always a liability.
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« Reply #24 on: April 14, 2011, 01:11:41 PM »

Yeah but being stubborn doesn't stop you from pursuing?
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Simon
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« Reply #25 on: April 14, 2011, 02:48:44 PM »

One of the reason why I think minotaurs aren't very good is because of bloodgreed and frenzy, which is a huge disadvantage for them. Frenzy makes Minotaurs purse and overrun and when they chase somebody they only move 1 D6 straight ahead with no opportunity to do a reform.
Basically this means it is really easy to setup flank charges against these guys and it is such a huge drawback.

stubborn hat is a good way to counter this, the doombull charges forward, kill anything it touches, it doesn't matter where the purse move takes your unit or which direction you are facing, the unit is safe for being stubborn.

I don't like to put characters in unit of minotaurs because thats just overkill. I think they don't need them, they are choppy enough to form a unit on their own. By putting a doombull or a gorebull in a minotaur unit means one minotaur must go the second rank, so I lose 1 str 5 impact hit, 1 strength 5 attack and 1 strength 5 stomp.

I put all 3 of my minotaur characters in a unit of ungors 10 wide. The characters can do lots of damage to win combat, while my ungors give the ranks to cancel steadfast.
« Last Edit: April 14, 2011, 02:51:36 PM by Simon » Logged
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« Reply #26 on: April 14, 2011, 03:17:19 PM »

one minotaur must go the second rank, so I lose 1 str 5 impact hit, 1 strength 5 attack and 1 strength 5 stomp.

but you gain with doombull, d3 st 6,7 x str 6 with the right weapon ,1 x str 6 stomp and 3 x str 5 from the back rank, no brainer realy  Grin Grin
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« Reply #27 on: April 14, 2011, 03:23:07 PM »

I see more sense in the stubborn hat now, especially since you can bring all of your characters to one side in the event of a flank charge.  It still means that your opponent can control the direction your big character bunker travels in though, they don't have to engage you if they have enough redirectors. 

One fortunate thing about the Beasts list is that it has some good redirectors of its own such as harpies, which is why I would take three units; if you can stop your opponent from taking advantage of your bad position post-overrun you might be able to get away with frenzy. 
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Simon
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« Reply #28 on: April 14, 2011, 03:23:59 PM »

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but you gain with doombull, d3 st 6,7 x str 6 with the right weapon ,1 x str 6 stomp and 3 x str 5 from the back rank, no brainer realy  

but if you put your doombull in a unit of ungor, you get d3 st 6,7 x str 6 with the right weapon ,1 x str 6 stomp from Doonbull plus extra 1 str 5 impact hit, 1 strength 5 attack and 1 strength 5 stomp from your minotaur.

instead of having just 1 killy unit, you will have 2.
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« Reply #29 on: April 14, 2011, 03:31:17 PM »

minos on there own ,cant cut it.T4 - LA-SH + Ld 7, with no frenzy, just ripe for that panic test ?
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