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Author Topic: 1850 Rhino & Footslogging Templars list  (Read 838 times)
George
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« on: March 03, 2011, 02:27:21 AM »

I'm wanting to try something else for my BT. I'm thinking of a combination of footslogging and Rhino rush.

I need to play test against a few opponents as it has some obvious weaknesses.

The list:

Emperors Champion with the Accept any Challange Vow

Chaplain (MoS), Frags, Terminator Honours, Bolt Pistol, 3 Cenobyte Servitors.

10 Initiates/10 Neophytes, Flamer, Powerfist (Chaplain and Cenobytes attached here)

7 Initiates/2 Neophytes, Melta Gun, Powerfist, Rhino, EA, Smoke. (E.C attached here)

6 Initiates/4 Neophytes, Melta Gun, Powerfist, Rhino, EA, Smoke.

6 Initiates, Missile Launcher, Razorback, EA, TLLC, Smoke.

Predator Destructor, Las Sponsons, PotMS, EA, Smoke.

Predator Annihilator, HB Sponsons, PotMS, EA. *

6 Initiates/4 Neophytes, Flamer, Powerfist, Rhino, EA, Smoke. *

5 Initiates, Missile Launcher *

2 HQ units with power weapons, one is str 6
40 Initiates
20 Neophytes
2 Predators
3 Rhino's
1 Razorback

If the army lacks a certain punch I could drop these three units marked with an * and replace them with a LRC with 5 Furious charging Terminators. The thing I find is plenty of opponents target this unit and usually stop it before it gets too far into the table.

The idea of PotMS on both preds is so the Lascannons can target armour while the HB's and the AC target infantry. If one tank dies then I still have the same option, just down to one tank.

At the very least it will get over half of my Templars painted.

Cheers
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Lazarus
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« Reply #1 on: March 03, 2011, 02:43:59 AM »

Good numbers but lack in ranged shooting, due to this i see them needing to be close and due to them being tac squads they wont fear well in combat vs an assault unit. I think you need to add in a little more ranged shooting and a key counter assault unit. Yes the big unit has the numbers but there is only 2 guys in there what will do some real damage.
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George
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« Reply #2 on: March 03, 2011, 04:50:01 AM »

I could drop the last two units and add in 5 Terminators with 2 CML and Tank Hunters?
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« Reply #3 on: March 03, 2011, 05:15:44 AM »

if u can make the TH/SS with 2 CML that would be kick ass unit.
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« Reply #4 on: March 03, 2011, 05:39:23 AM »

Nah, just tactical terminators. SS/TH and LC only in Assault Terminator squads.

I'll get a game in against Bartosh and see how it goes.
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« Reply #5 on: March 03, 2011, 05:48:11 AM »

ahh yup not deathwing then haha. I say put some chain fists in there to.
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Carl
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« Reply #6 on: March 03, 2011, 06:15:47 AM »

Get rid of those 5 Initiates with ML.

Take a Land Speeder with CMLs (or 2, if you can). This will give you zip and LR firepower. You could also consider a LC/MM Dreadnought.

I ran 2 with my footslogging BT.

 I also had x20 Assault Marines led by ICs to pack a hell of a punch.
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« Reply #7 on: March 03, 2011, 10:30:49 AM »

the best option for a list like this is to take 3 or 4 speeders and build round that.... heh. gives u mobility and firepower while the mad bastards run up the middle.
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« Reply #8 on: March 03, 2011, 10:39:19 AM »

Um, predator analeater with heavy bolters? ARE YOU MAD!?!!
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George
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« Reply #9 on: March 04, 2011, 08:14:12 AM »

Ok, I'm guessing you think it is a stink idea.

I figured with PotMS that the HB's and the Las sponsons could pick their targets. It does mean a weapon destroyed roll reduces it's roll dramatically, but I figured spreading the lascannons over two tanks gives some durability. Unless both get popped in the same turn.

It is a trial list, so I don't think I'll die wondering. If it does not work I will drop the tank and the 5 initiate squad for two typhoons and a MM speeder.

Quote
I also had x20 Assault Marines led by ICs to pack a hell of a punch.

I don't think I'll be running any assault marines until they redo the codex. in my opinion they are over priced and out preformed by a Crusader squad in a rhino for around the same points.

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Carl
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« Reply #10 on: March 04, 2011, 10:43:25 AM »

Maybe...but they're cool.

They even SOUND cool....say it with me, now, "Assault Marines"...you know you want to.
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George
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« Reply #11 on: March 06, 2011, 02:13:04 AM »

Nah, as much as I love assault marines I think they will stay at home.

I have decided on an alternative list to try as well. I'll drop the Pred annihilator and 5 initiates with ML and add in two typhoons, a speeder with a MM, and a melta bomb and holy orb for the chaplain.
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Ry.S
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« Reply #12 on: March 06, 2011, 01:11:54 PM »

Hey mate Drop the units and take the LR.

Most people will shoot the las pred so it can't shoot and then pick off your rhino's adding the land raider really forces where the shooting will come. and gives you the time you need to cross the table.
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« Reply #13 on: March 07, 2011, 02:26:06 AM »

Hard to say with Land raiders. I have lost my two land raiders before i even got my first turn in some of my games i have played. They are very hit and miss, i say numbers over strength. it will take longer to kill 6 rhinos in cover than a LR in cover.
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« Reply #14 on: March 07, 2011, 02:37:46 AM »

Agreed with Laz.

Land Raiders are undone by Lance and Melta quicker than you can blink. If you're going to go LRs, you need 2 backed up by 1-2 Vindicators to give the enemy a hell of a time choosing targets. LS Typhoons should also feature.

However, this is a rebuilding of your list.

Ditch the LR.
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« Reply #15 on: March 07, 2011, 03:00:08 AM »

Dam that melta. It hurts very much, and there is so much around these days. Gone are the days of the lascannon these of the days of melta weapons.
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Sectiplave
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« Reply #16 on: March 07, 2011, 07:21:03 AM »

Dam that melta. It hurts very much, and there is so much around these days. Gone are the days of the lascannon these of the days of melta weapons.

Yeah I feel like a right cheesy bastard using Salamanders and Vulkan, I've managed to fit 6x Multi-Melta's and 3x regular Meltagun's into my list and they virtually never miss with the re-rolls Sad I could take a bunch more but it just gets stupid.

However like I've seen on a few boards, with the rise of deathwing armies after the FAQ update, and also the possibility that GK will be very similar, expect to start seeing more plasma in your opponents army, it's the king of elite killing, and can still disrupt vehicles.
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Lazarus
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« Reply #17 on: March 07, 2011, 07:41:26 AM »

Well i could do a full TH/SS with cyclone army with the new faq.

I put 12 fire-dragons in my eldar list in transports that's a lot of melta.
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George
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« Reply #18 on: March 27, 2011, 05:53:50 AM »

I finally got to test my list out yesterday against Bartosh. He took his BA and deep striked everything which worked really well for him. There was plenty of decent fights over the table, with each side cleaning up their opponents. In the end he won 8 kill points to 4. I just couldn't finish one or two units off, and made a couple of tactical errors early in the game, but it was a good game for both of us, none the less. My list has been changed slightly since the first post, and I made another small change post game.

Emperors Champion, ACC Vow

Chaplain (MoS) Frags, BP, Terminator Honours, Melta Bombs, 3 Cenobyte Servitors

10 Initiates/10 Neophytes, Powerfist, meltagun

6 Initiates/3 Neophytes, powerfist, meltagun, Rhino, EA, Smoke (Champion rides here)

6 Initiates/4 Neophytes, powerfist, meltagun, Rhino, EA, Smoke

6 Initiates/4 Neophytes, powerfist, flamer, Rhino, EA, Smoke

6 Initiates, plasmagun, Razorback, TLLC, EA, Smoke

Predator Destructor, LC sponsons, PotMS, EA

3 Typhoons with MM.

Thoughts?
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daemion
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« Reply #19 on: March 28, 2011, 03:13:38 PM »

thats looking more like it.... i like.
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