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Author Topic: Over the Top 12-13 February 2011 Hamilton  (Read 1795 times)
Rob Shirley
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« on: December 23, 2010, 02:58:54 AM »

OVER THE TOP 11
Saturday 12 and Sunday 13 February 2011
(Sat 0800 to 2030, Sun 0800 – 1500)
Fraser High School, HAMILTON
Early Bird Registration of $40 opens Nov 2010
Featuring:
Warhammer Fantasy
40K
Lord of the Rings
There is at least $750 sponsorship in vouchers over the competitions ($1950 in 2010).  In addition, the store will be open on the Sunday afternoon and will be offering all participants a discount on any products purchased or ordered in store at that time. Free accommodation and Breakfasts are provided at the school.  Bring Pillow, Pillow case, Sleeping Bag and Towel.

Latest entries will close 5 February 2011 with the Secretary, Hamilton Immortals, PO Box 353, HAMILTON. 



CONTACTS
Internet Payment:            dcfisher@orcon.net.nz

40K
Haydn Korach            haydn.korach@xtra.co.nz

Warhammer Fantasy
Phil Comins               p_comins@hotmail.com

Lord of the Rings
Marlin Fisher             fishtail@ihug.co.nz


Or contact Rob Shirley at 07 8719157    rob.shirley@clear.net.nz
 
Future Dates
OTT 12: 11-12 Feb 2012         Rallypoint 37(Historical & Warmachine): 12-13 Nov 2011
OTT 13: 9-10 Feb 2013         Rallypoint 38(Historical & Warmachine): 10-11 Nov 2012

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« Reply #1 on: December 23, 2010, 12:12:43 PM »

I approved the username Rob Shirley on the website amongst many other signup attempts thinking it probably wasn't just another spam bot.... guess I was wrong!!

JUST KIDDING rob, thanks for letting us know about this.  I'll be booking time off work asap to try and get in on OTT again.
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Rob Shirley
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« Reply #2 on: December 25, 2010, 07:26:57 AM »

Hi Vaul,

Will be good to see you down here again.  Are you planning to stay at the school this year?

We have been told that we have to move to the gym, so bags more room, (thank goodness), and it should be cooler I hope.  We don't know how thay are going to handle the shoes and table/chair legs issue, I bought it up with them before we accepted the move.

Maybe it will be the barefoot convention.  Sounds very Kiwi to me.

Hope you had a good Xmas,
Rob
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Rob Shirley
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« Reply #3 on: December 25, 2010, 07:27:52 AM »

Lord of the Rings

From: Marlin Fisher: 26 December 2010-12-26 for Over the Top 12-13 February 2011


Hi All,

Well its the day after Christmas and I head off for over a week on holiday.  OTT is just under two months away so I best get something emailed out.  Enclosed is the OTT flyer for dates, locations.  But I have yet to write up a formal player pack.

The easiest option would be to use the format as last year, change missions slightly, or  use missions from GT.  However I feel I should do something different now, especially as nothing new has happened with the standard game except new troops.  War of the Ring I dont think is an option, no one I know plays it down here. I havent since the first goes at Easter 2009 and Daniel was the only other person to try it.  The game was fun but the requirement of so many models makes to hard to suggest to new players.  I got more dwarves for it but then never used them.
So I want to do something different, which I have seen occasionally for other game systems like FOW:
My plan is to:
 
-        Use preset tables with specified armies and missions. Armies will be supplied by me unless a person wishes to donate a specific force that they would like to see being used.  Players will rotate around the tables.  This will give people a chance to try out other armies.  I had proposed this before with but with players bringing their army along and allow others to use it. People didnt like that but I now have quite a few armies painted so they can be used.
 -     This format will test players on their ability to quickly adapt of using new forces quickly.  This is a true test of a players ability to play the game.
-        For those who really want to use their own army- this will be allowed but the opponent then gets to choose which of the two armies to use against it.  Usual list rules apply if bring your own list i.e. use Legions/Army book, models to be painted and armed as depicted etc.  Use of hero/troop rules from 2009-2010 White Dwarf articles is allowed provided you have a copy of the rules with you to show your opponent and the correct models.  Point size max is 600 pts.  If I choose to use a mission that uses less points then I will let those who are bringing their own armies know so that they can bring a smaller list too.
-        Scoring- be similar to last year, along with bonus points.
-  Games- 4 on the first day, two on the second.
-        Missions-  The plan is to have more tables then needed, so you will not play all missions-  meaning if you take your own force you dont get an advantage.
-  Categories for scoring: Generalship (75%) and Sportmanship (25%).  Obviously no painting/composition components.
 If anyone knows a mission that they strongly believe should be used then please let me know.  Im out of town Dec 26th to Jan 4th and will be bringing laptop so can do some work on this but dont have any room for source books.  I'll be looking at those in the three source books and army supplement books when back.  I will have no email access while away but can be txted on 02168176.
During Jan I will send out suggested missions and armies for some people to review, to ensure they are balanced.
 
Below are the painted forces I have. Missions will involve some of the below.
Evil Forces I have:
Easterlings with the new heroes
Harad with Mumak
Isenguard armoured with troll
Isenguard raiders
Spider queen force- Dol Gurdur
Moria force- with some of the new models
Minas morgul- with the Morgul knights and gothmog
Angmar- with Burdur and the Terror
Black Gate with Moronnan ocrs & trackers-
Balrog, Dragon, Cave Drake, Nazgul, Sauron, necromancer, several cave trolls and mordor troll painted
 
Good Forces
Rohan- Two forces
Thranduil halls- thranduil legolas, woodelves,
Lothlorien- with Galadriel, celeborn, unarmoured elves (have some of the armoured metal models)
Rivendell- twins, Arwen, Elrond
Army of Dead
Gondor with Faramir, maybe Boromir- possibly two forces
The fiefdoms
Hobbit army
Grey Company
Dwarves- heaps of model including the latest heroes, but not all painted.
Treebeard and 4 ents, and an eagle
 
 Cheers
Marlin
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Big D
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« Reply #4 on: December 25, 2010, 12:59:09 PM »

Now all we need is Comins to pull his finger out and get a WFB pack out  Grin
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Want good looking terrain at an affordable price? Try http://universalbattlegrounds.blogspot.co.nz/
Rob Shirley
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« Reply #5 on: December 25, 2010, 05:25:30 PM »

Over The Top Players pack 40K

Entry limits are as per the front page of the website.

Any questions can be e-mailed to the list receiver: ¬¬¬¬haydn.korach@xtra.co.nz

ARMIES
Lists
Armies are to be no larger than 1750 points. This means you may spend up to 1750 points or less, clearly specifying where points are spent, identifying any upgrades and the points paid for them. 
Lists are sent to haydn.korach@xtra.co.nz where the entry form and dollars go to the Registrar.
Lists are to be submitted in word format
Lists must be in by 1st February

Be sure that the roster includes all of the models in your army, their points value, the points value of any equipment, and must specify which models are carrying any Wargear that you decide to take.

Special Characters can be used – this overrules any Codex stipulation to gain opponent’s permission prior to the game – however you must meet all other restrictions and limitations and you cannot use them in any allied contingent.

Games will be played on standard 6’ x 4’ tables.

Armies must be painted and based. Undercoat is not acceptable. Armies are to be painted with a minimum of 3 colours. All miniatures must be WYSIWYG.

All players are must provide a list of their army for their opponent at the beginning of each game.

All armies with a Codex published before January 1st can be used. If you are unsure you can contact the umpire at haydn.korach@xtra.co.nz. No forgeworld is allowed

If your list specifically allows allies, either in its codex or as a result of supplementary list published in another Codex then they can be used.


Armies are limited to one force organisation chart unless specifically allowed to use an alternative

You are encouraged to use converted Citadel miniatures to represent troop types not yet available. These must be explained to your opponent.

At the end of each game before the victory conditions are checked all unpainted models are removed from the board as casualties this may cause units to take leadership tests and fall back.


SCORING

The following awards will be up for grabs. The number of medals that will be awarded depends on the size of each competition. Those details are on the front pages of the website
1. Overall winner
2. Second place overall
3. Third place overall
4. Best sporting player
5. Best Presented army
6. Best General

 OVERALL SCORE BREAKDOWN
50% Game play
10% Sportsmanship
25% Army Selection
15% Presentation / painting
 

Best General
Will comprise the total gameplay score from all 6 games

GAMEPLAY (50% Overall Score)
You will score points in each of the missions that you play that contribute to your Gameplay Score. This score is made up of two components – Result Points and Bonus Points.
Result Points
Win 10 points
Draw 5 points
Loss 0 points
Bonus Points
Each of the following criteria score 1 bonus point
•   Enemy General dead, pinned or falling back at the end of the game;
•   Most expensive enemy unit destroyed, immobilized, pinned or falling back at the end of       the game;
•   Your General is neither dead, pinned nor falling back at the end of the game;
•   No enemy scoring units in your Deployment Zone;
•   You have at least one Troop Unit that counts as scoring (as per the Warhammer 40k rulebook) at the end of the game.

These points combine to give a game score of 0 to 15 points.
This gives a score out of 90 over the six rounds which will be converted to a 50% contribution of your overall score.

If you have a draw victor points will be used. A unit must be fully wiped out to get the points it is worth, a difference of 500 points is a win.





Sportsmanship (10)
Points will be awarded by players to each other at the end of each game on a ranking system of between 1 and 5. In total, sportsmanship scores will comprise 20% of the total score. The scoring will be:

5: the game was great and you would love to play this person again; maybe not today but definitely at another tournament.

4: The usual fine game I expect to play; I’d be keen to play this person again. Rules issues were solved without any problems.

3: A couple of things didn’t quite gel. Rules problems were solved in a reasonable manner but I’m OK about playing this person again.

2: the game went ok but the opponent had a interesting playing style
("Rubber Ruler", dice etiquette etc).

1: I’d prefer not to play this person in the future. (Expect to be “chatted” about what why.)

A separate “Best Sporting Player” award will be given to the player based on a “1 vote” system taken at the end of the competition. In the event of a tie sportsmanship scores collected at the end of each game will be used to decide the tiebreaker.


Army Selection (25)
This will be judged by a panel of independent judges. They will mark each list from 1 – 5. 1 Being the hardest list around and 5 being the softest. I will endeavour to use 5 Judges to give you a score out of 25. If your list receives 3 or more 1’s you will be asked to resubmit the list.




Presentation / painting (15)
Presentation
1.   Overall army theme
2.   Uniform paint scheme
3.   Uniform themed bases
4.   Unit markings/Commanders clearly represented
5.   conversions
I will score each army throughout the two days.
0 – 3 in each of the sub categories to give a total of between 0 and 15

1. Army has consistent feel (e.g. similar colours, units have distinct variations but overall theme the same etc) 0 - 3 points

2.  The painting on the models is detailed, all models inked/highlighted (e.g. painting is uniform and neat, details such as belts, buckles, pouches etc are completed discernible shading and highlights present, the highlighting/shading is neat and clean, some evidence of blending present etc)  0 - 3 points

3. All models based and flocked 0 - 3 points

4. Character/Centrepiece models are distinctive (extra effort has been made on the character or centerpiece models to make them distinctive)  0 - 3 points

5. Some models have been modified (e.g. clear conversion work to introduce variety – includes such areas as green stuff/plasticard modifications, head swaps, arm rotations etc)  0 - 3 points

“Best Presented Army” award will be given to the player with the most votes after the Beauty Pageant on Sunday.

Bonus points
Bonus points will be awarded to players for the following points:
 They will be used to help to decide any ties.

Offering to providing terrain for a table (people flying are exempted from this)
Getting list in on time
Having your name on all your paper work and the Codex/Supplement you are using.


COMPETITION FORMAT

Games are two and a half hours long. If you are in a match where your opponent is one of the nominated “rules adjudicators,” the match will last up to 2:45.

The competition will be six rounds long, with four rounds played on the first day and two on the second day. A Swiss-chess system will be used.

Grudge matches will be allowed in the first round. If you wish to play a grudge match the umpire needs to be notified by 1st February

Scoring sheets will be individualised and at the conclusion of the game you will write on them (in order): Your score, your opponents score, the sports score you are awarding them, and painting score.

Saturday 13 February
Table Setup (if not completed on Friday)   0730
Briefing   0730-0815
Round 1      0830 – 1100
Round 2       1130 – 1400
Round 3        1430 – 1700
Round 4        1715 – 1945

Sunday 14 February
Round 5        0900 – 1130
Round 6        1200 – 1430
Prize giving   1500 - 1515


Please note that each game is 2.5 hours long. If you are a slow player don’t take an army that will take you forever to play with. If you consistently finish later or over time you may suffer a negative modifier to your overall score, this will be at my discretion. If the game does not get to turn five I may make a decision as to the outcome (for example of a ork player is losing a game but it only gets to turn four and I can see that in turn five he will smash the puny guard it may be called a draw) YOU HAVE BEEN WARNED

TERRAIN

Players are invited to provide terrain for the competition. The present 40k umpire is a firm believer in good looking tables with high quality terrain that cover a range of battlefield situations.

Each player should inform the umpire when they enrol whether they are able to provide a complete table of attractive and coherently themed terrain (including an appropriately shaded base-cloth).

Players should also inform the umpire what that terrain would include, what “theme” it represents (i.e ruined city, desert, woodlands etc.), and any significant terrain features they would wish to include (i.e., ruined buildings, empty desert, river with bridges, wooded hills, etc.).

Depending on the number and range of options put forward, the umpire will confirm with players prior to the competition as to whether their terrain is needed or not. The umpire apologises in advance if terrain is offered, but not taken up – the idea is to generate a good range of variations / themes, and this may mean the exclusion of some options. Bonus points will be granted to all of those people who are either flying or who offer terrain, even if the offer of the use of the terrain is not accepted.

Terrain will be placed on tables by those who provide it prior to the start of the competition. This setup may be meddled with by the umpire if the umpire sees fit. Terrain composition may also be changed by the umpire during the course of the competition, but should otherwise remain as set for each battle.

Players should discuss the terrain prior to battle, agreeing to what the features represent

WHAT TO BRING TO THE EVENT
Tape Measure,
Dice, Template(s)
Your army,
At least two copies of your Army Roster
Rulebook and your relevant codex
Pen and paper
Superglue (because accidents do happen)
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Ry.S
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« Reply #6 on: January 07, 2011, 12:44:17 PM »

I am now running the warhammer fantasy event please send any questions to me and i will get back to you. The players pack will be finished this Sunday its 2400pts with hard caps and standard missions from the rule book

Category Points Percentage
Battle Points    120    60%
Sportsmanship    40    20%
Painting       40    20%

1st 2nd 3rd battle, players choice and best sportsman with warhammer bingo! spot prizes.

Warhammer Fantasy
Ryan Simister               ry_simister@maxnet.co.nz
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Rob Shirley
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« Reply #7 on: January 10, 2011, 04:14:12 PM »

Over The Top 2011
Warhammer Fantasy
Tournament

PLAYERS PACK DETAILS:

Tournament Details:
OVER THE TOP 11
Saturday 12 and Sunday 13 February 2011
(Sat 0730 to 1945, Sun 0900 – 1515)
Fraser High School, 72 Ellicott Road, Hamilton

Tournament Organiser Details:
Name:    Ryan Simister
Email:    ry_simister@maxnet.co.nz
Cell:       0275566231

Timetable:
Saturday 12th February
Table Setup (if not completed on Friday)   0730
Briefing   0800 - 0815
Round 1   0830 – 1100
Round 2   1130 – 1400
Round 3   1430 – 1700
Round 4   1715 – 1945

Sunday 13th February
Round 5   0900 – 1130
Round 6   1200 – 1430
Prize giving   1500 - 1515

Tournament Play:
2400pt Armies from all current edition Army books
and Indy GT Chaos Dwarfs are acceptable for OTT.

What you need to bring:
• Your models
• Movement Trays
• Rulebook and your relevant Amy Book
• Also any CURRENT FAQS for your army
• Dice (lots of them!), Tape measure and Templates
• Markers or tokens to represent wounds or spell effects
• Pen and paper
• Calculator
• Superglue (because accidents do happen)
• A copy of the PLAYERS PACK and MISSION PACK (you will need them both).


Strict Guidelines on Army Lists
The T.O. has the right to ask for a re-submit of any list deemed as UNFAIR. This WILL NOT incur any penalties.

• Maximum of one (1) special character-this can be either a lord or hero
• However, the following special characters are prohibited from tournament play;
Kairos Fateweaver (DoC), Teclis (HE), Ku’gath Plaguefather (DoC)                                                                                                                                 
• Any number of special champions may be used in addition to a single special character selection.
• Max 1 Lord choice of either a Warrior/Magic type. (An Archlector is mage for this purpose)
• Max 3 Hero choices of Warrior/Magic type
• Max 2 of the same Special choice (No Triplication)
• Max 1 of the same Rare choice (No Duplication). For the purposes of this rule it is permissible for double RBT’s and Eagles.
This compensation DOES NOT ALLOW double Hellcanons, Screaming Skull Catapults, Treemen or other similar choices. Further more, 2 for 1 choices count as a single selection. Also, units that are upgraded count as a single unit, for example Longbeard Rangers, Wood Elf Scouts and similar options.     
• Max 4 warmachines. This includes Daemon Engines, Steam Tanks, Hellcannons, Anvils of Doom and any other similar models that fire a missile weapon that is significantly more powerful than normal.  Salamanders and Stegadons count as a single Warmachine slot. Thus 3 Salamander models/bases will count as 3 warmachine slots. 
• In addition, for Skaven Players, a single Hellpit/Screaming Bell/Furnace/Warp Lighting cannon/Plague claw catapult/Doom Wheel are treated as a single Warmachine slot. The selection of a single weapons team does not count to this restriction. HOWEVER two weapon teams count as 1 warmachine slot (3 teams=1 slot, 4 teams=2 slots, 5 teams=2 slots, etc, etc.).
• Max 45 models with ranged attacks. Models with a range of 18”
or less count as ½ a model. These allowances DO NOT include warmachine slots described above. Further more, this does not include characters.
• Max 4 chariots or units of chariots. This includes characters mounted in a chariot.
• Only 1 unit may cost between 400-500 pts. This DOES NOT includes characters.                             
• Only 1 unit may have between 40-50 models.                   
• A MAXIMUM of 12 POWERDICE may be used in a single magic phase, regardless of the source. This may be reduced as listed below.
• If the LOREMASTER ability (page 76 WFB rulebook) is used it counts as 2PD, these dice will be subtracted from your power dice MAXIMUM.
• The use of RUINATION for a Lizardmen Slaan counts as 3PD. These dice will be subtracted from your power dice MAXIMUM.                                                                       
• Any ability that grants FREE POWERDICE (e.g. Dark Star Cloak) will minus the same number of powerdice from your POWERDICE MAXIMUM. An army with loremaster and +1 powerdice would therefore have a MAXIMUM total of 9 powerdice.









Winning the Tournament:
The player with the highest points total at the end of the tournament will be the winner. Should there be a tie, battle points will be the first tie-breaker, followed by sportsmanship.
The weightings of the categories are as follows:

Category       Points Percentage
Battle Points       120    60%
Sportsmanship    40    20%
Painting       40    20%

Prizes:   1st Overall
      2nd Overall
3rd Overall
Best Sports
Players Choice

Gameplay (120 points 60%)
Each game will have score from 20-0 giving a total of 120 maximum points
Round 1 – Battleline
Round 2 – Dawn Attack
Round 3 – The Watchtower
Round 4 – Blood and Glory
Round 5 – Meeting Engagement
Round 6 – Battle for the Pass

Sports (40 points 20%)
After every game each player will be asked to grade their opponent’s sportsmanship attributes throughout the game according to the table below.

Score   Description
0   Your opponent more than occasionally displayed behaviour you would classify as border line cheating and was not what you expected to face at the tournament. Examples may include they employed a "rubber ruler", applied differing rules interpretation s to their sole advantage, stretched the rules when it suited etc. This score should be handed out only after careful consideration. Also this must be clarified with the T.O.
3   Your opponent's behaviour clearly detracted from your ability to enjoy the game. They refused to resolve rules disputes amicably or displayed an unsavoury attitude throughout the game - whether too much gloating when winning or too much bitterness when things didn't go their way. PLEASE NOTE calling over a TO for a rules dispute is regarded as an amicable outcome and should not be punished.
5   Your opponent gave you a decent amicable game or better. Your opponent was essentially in line with, or exceeded your expectations of another player's behaviour. Rules queries were decided amicably. Nothing they did detracted from your ability to enjoy the game, other than maybe having beat you but you can hardly hold that against them...





Painting (40 points 20%)
Painting will be marked during the tournament based on a checklist. There are 30 potential marks you can get on this checklist, but only a maximum score of 20 can be obtained. That score will be doubled to get your final score of 40 (20%). This means that you do not need a perfect army to get full marks. If you are someone who prefers modelling and converting to painting, there will be some recognition of that, but it is not a necessity to get maximum points. Players will be rewarded for making an attempt at highlighting, shading and detailing. Armies not painted by the player using them will still be marked appropriately for their painting component, but will be ineligible to be voted in the Players Choice category. Each player will need to declare, when submitting their list, if they painted at least 90% of the army.
                               
Terrain
Terrain will be placed on the tables before the first game starts. Terrain must not be moved unless absolutely necessary during the game, of course this completely allows the use of tree singing a forest.  If it is moved, it should be returned, as close to it’s original position as possible.

All terrain pieces will have a card that identifies what it is and special rules for it.
All terrain pieces will be either ‘normal’ or special. All river and forest cards are placed face down and are counted as mysterious (i.e. its effect will be revealed when a unit enters the terrain). All other types of terrain will be revealed before the game starts.

We will aim to have 6-8 pieces of terrain per table. In order to assist with this, it would be great if players could contribute by providing extra terrain. If you are able to provide terrain please email the T.O. to let him know.

Warhammer Bingo!
Each player will be given a Warhammer bingo sheet before the 1st game (i.e. during the pre-tournament briefing). Each player who completes a line (either a row, column or diagonal) of the sheet will enter a prize draw. The sheet is a simple 5 by 5 arrangement. Each box represents a unique occurrence, some examples include:

• Your mage suffers a miscast with the 2-4 result and is killed
• You lose 10 models to dangerous terrain tests
• You defend a ghost fence at the end of the game
• Your Mage becomes a frog
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« Reply #8 on: January 10, 2011, 04:15:22 PM »

LOTR update

Hi All,

Have reviewed my various LOTR supplements.  10 missions have been selected which will cater for 20 players.  If by surprise I end up with more than 20 player, then I’ll see what armies I have left (hobbits, armoured Uruks) and just have meeting engagement missions.
 
The missions selected are those which were designed to be around the 500-700 points mark.  Some are wipe out, some are turn limited or have specific objectives.  I’ve assumed (perhaps a big assumption) that because they were in a published book that some play testing was done by GW.
 
I will rewrite the missions to create a missions file and will create lists that will closely match what is specified.  There will be minor changes in exact heroes or troops (model availability and points adjustment to 700)  but will stick to the bow/mounted/troll/# of hero limits.  Will need to determine how to get major, solid, and minor wins for each mission.
 
One mission is a bit different than the rest in that one side just has ents.  Ents don’t do to well in a standard sort of a mission so thought that a special mission that was designed for them would be good to do.  With this mission, a person who bring their own army will automatically be against the ents.  If both player have their own army then the mission will default to a Meeting Engagement.
 
Below are the mission I have selected.
 
1. Mordor Book p62
Sacking of Osgliath (3 objective mission)-    Faramir Gondor and Gothmog Orcs
 
2.  Khazadum Book p60
Ambush at Crossroads-  Balin Dwarves and Durburz Moria Gobbos
 
3.  Ruin of Arnor book p54
Battle of Fornost-  Angmar vs Grey Comp/Rivendell/arnor   (I don’t have any Arnor figs anymore, may use minas tirith for the arnor component, may add in hobbit archers)
 
4.  Two Tower Book p20
First Battle of Isen-  Rohan vs Uruk hai scouts/dunderlings  (dunderling on list and I have some models but not painted- will see if I can get painted)
 
5.  Fall of Necromancer book p18
In the Shadow of Dol Guldor-  Elves vs Orcs/spiders
 
6.  Harad book p56
Raid on Anfalas-  Boromir Fiefdoms/Minas Tirith vs Harad (I don’t have corsairs so using only harad)
 
7. Shadow in East Book p36
Reprisals- Easterlings (only them as sold off my Khand) vs dwarves (have enough dwarves for two forces)
 
8. Return of the King Book p20
Ride of the Rohirim-  Rohan horse/ woses against Orcs.  need to get my woses models painted.
 
9. Return of the King book p67
The Return of the king-  Aragron & Army of the dead/minas tirith against mixed baddies as listed
 
10.  Two Tower Book p38
Last march of the Ents- will use one more Ent to get points around 650-  against mix of uruks
 

Remember  I will allow player to bring along thier own army if they really want too i.e. woulnd't come otherwise.  But to me this is just a one off event so players can return to using their own armies afterwards.  If though you plan to bring your own army I will need to see the list well in advacne so I can decide before the event how your list 'fit' in each mission.  For example, the Ambush Crossroads mission mentions specific heroes in the objectives.  Will have to change objectives when own army is used in mission.

Let me know if you have tried any of these missions and observed any issue e.g. the good side always wins.

Cheers
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« Reply #9 on: January 13, 2011, 07:02:26 PM »

how many players registered for fantasy so far?
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« Reply #10 on: January 14, 2011, 05:47:26 AM »

10 atm only one from the city guard.
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« Reply #11 on: January 14, 2011, 07:44:30 AM »

I'm interested if there are at least 20 players.
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« Reply #12 on: January 14, 2011, 08:09:33 AM »

I'll only be able to come if I fake sickness on a phone call to work on the saturday of the tournament.  I'm about 70/30 on the prospect of doing this and will let you know soon!
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« Reply #13 on: January 14, 2011, 10:14:22 AM »

hope your boss doesn't come on this forum.  Wink
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« Reply #14 on: January 14, 2011, 10:23:20 AM »

I'll only be able to come if I fake sickness on a phone call to work on the saturday of the tournament.  I'm about 70/30 on the prospect of doing this and will let you know soon!

$20 hush money vaulto
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« Reply #15 on: January 14, 2011, 01:36:55 PM »

I'm interested if there are at least 20 players.

If every player had this view we would have no one.

I hope to see Luke there even if it means a sick day and what about you Mr Barby?
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« Reply #16 on: January 14, 2011, 05:03:31 PM »

I'm interested if there are at least 20 players.

If every player had this view we would have no one.

I hope to see Luke there even if it means a sick day and what about you Mr Barby?

im married and its valentines weekend so as a good married man i will be doing what ever my wife tells me back to back to back sparkley vampier films  Sad
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« Reply #17 on: January 14, 2011, 06:20:34 PM »

Thats ok guys, I will hold CGs end up.
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« Reply #18 on: January 15, 2011, 11:35:52 AM »

I'm planning on attending, still deciding which game system it will be though! With my 40k record so far I'm as likely to lose all my games playing space marines as I am playing Wood Elves :p
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« Reply #19 on: January 15, 2011, 12:58:16 PM »

If it is any help for your decision making Nik, I am not allowed to attend  Sad
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« Reply #20 on: January 15, 2011, 03:42:03 PM »

I'm cityguard and i'm attending. I have to, i'm the transport for the T.O.!
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« Reply #21 on: January 15, 2011, 03:45:03 PM »

I'm cityguard and i'm attending. I have to, i'm the transport for the T.O.!

does it get you a better comp score  Smiley
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« Reply #22 on: January 15, 2011, 04:51:33 PM »

im married and its valentines weekend so as a good married man i will be doing what ever my wife tells me back to back to back sparkley vampier films  Sad

Once you been married 15 years, Valentines day just ain't that important anymore.
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« Reply #23 on: January 15, 2011, 05:17:52 PM »

I'm cityguard and i'm attending. I have to, i'm the transport for the T.O.!

does it get you a better comp score  Smiley

There is no comp Tongue
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« Reply #24 on: January 16, 2011, 04:08:07 PM »

Ry - can I take Teclis again like I did last year, or not.
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« Reply #25 on: January 17, 2011, 12:44:41 AM »

Ry - can I take Teclis again like I did last year, or not.

Mmm, because everyone wants a repeat of that... Tongue
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« Reply #26 on: January 17, 2011, 08:25:01 AM »

he's one of the 3 I banned I think if magic was what it was in the last edition it would be fine but not as it is now with spells like dwellers!

And don't think the "book" will be allowed as well
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« Reply #27 on: January 17, 2011, 10:49:53 AM »

LoTRs details

OVER THE TOP 2011:  LOTR Strategy Battle Game TOURNAMENT
“A Tournament of Two Halves”
February 12th & 13th  
Fraser High School, Ellicot Road
Cost: $40 (contact us about payment options)

Umpire/Contact:     Marlin Fisher, 021 681 376, fishtail@ihug.co.nz
         Address: 80 Alderson Rd, Hamilton 3214

Summary Table of Info:
•   No force is required by participants.  Each table will have a specific mission and opposing armies on table.
•   Players will move around the tables.
•   A player has the option of bringing their own force instead.  But the opponent can then choose which force to use against it.
•   Each ‘own’ force to be a maximum of 800 points and 60 models .  Forces must be created using Legions of Middle Earth and its restrictions to forces will apply.  The list must be capable of being reduced to suit the mission i.e. if mission states 500 pts then only 500 of the 800 can be used.  
•   Recent WD rules for new troops and heroes are allowed provided it states which Legions list they can be used in.  Correct models must be used for the troops and heroes.
•   Six games, 4 on first day, 2 on the 2nd.  Most scenarios based on those in source books but with modifications.
•   Generalship & Sports are used for scoring for determining the winner.
•   # of Prizes will be determined by # of entries
•   1st place prize in Generalship/Sports is a minimum $50 voucher


Detailed sections:  Forces, Rules, Playing, and Scoring

A.  FORCES

Your own army is not required.  In fact it is almost preferable you do not bring a list.  Each table will have a specific mission with specified forces.  The required forces will be supplied on each table, along with a list and a brief detail of tactics.  Each round players will move to a different table.

There are two purposes of this style of tournament.  The first is to expose players to other armies.  It will give new players a chance to try other forces and even some experienced playes have only tried a small number to forces.  The second purpose is to challenge players in a different way.  Instead of turning up with your well practiced army, a player must now quickly adapt to using a new army.  This does put players on equal ground in terms army selection.

But I know some players will only come if they bring their own army.  I will allow this but they will be slightly penalised indirectly e.g. the opponent gets to choose which list to use against them and bonus point options will be limited (see scoring/missions).


Force Rosters (if you decide to bring your own army:
Prior to the event you need to supply me with a single roster via email, or in hard copy which can be a nicely hand written page or computer printout.  In the past I have found mistakes and it is best to have it sorted before the event to avoid auto losses.  You are also required to have your own copies to keep with you while playing.  It can be viewed by your opposing player on request.  The rosters shall include all the models, their points value, and extra equipment and abilities.

Force painting (only if you bring your own force):
Expert painting is certainly not required but there is a minimum standard.  All models are to be on painted bases and have at least three appropriate colours e.g. plain brown warg with red eyes and white teeth is fine.
Force selection (only if you bring your own force):
Forces are to be selected using the supplement Legions of Middle Earth, or more recent supplement publications such as Mordor which update the Legions lists, or a WD article where it states which Legions list the troops/heroes are in and their points cost and stats.  This excludes items like Gandalf’s cart.  The WD hero/troops included in the forces must be represented by the correct models. For example to use an Easterling war priest you must have the Easterling war priest model. The only exception is that you may use a named hero model as a standard hero of the same force type.  Note that not all models in Legions are available and have stats yet.  I believe the Nov 2010 WD is the last one to have rules for new models (e.g. Kings Champion dwarf).

Weapons, armour options, and upgrades must be shown on the models.

Force Limitations:
Forces are to be a maximum of 800 points and 60 models.  Note Legions states 75 models maximum for 600 points but we have time limited games. All other limitations from Legions apply.  
Note that the list needs to be capable of being reduced in size to suit the mission, and still be legal.  For example some missions state no mounted troops but if you remove cav you may end up with too many bowmen.  For this event its recommended you have limited mounted troops.
(For Ride of Rohirrim mission the good side will have to be the Rohan force, not an ‘own’ army.

Note that no more than a third of each force’s warriors can be armed with bows or crossbows.  So if you had 5 heroes and 9 warriors in your force, all five heroes can have bows and only three warriors can have bows.  The bow limit applies to each separate allied force.

 NOTE: There is a special exception for forces whose warriors comprise solely of Riders of Rohan.  The actual warrior models and their listing in Legions are all automatically armed with bows.  This means it is not possible to have only a third with bows, so technically a list comprising of the horsemen as the only warriors is not allowed, even though the horsed forces did occur in the books and movies.  To allow a player to have these horsed forces, they can decide that only those models depicted as actually firing their bows will count as being armed with bows.  Those models not shooting their bow will not count as armed with bows and thus cannot shoot.   The points cost will be the same.  Note this rule will only apply when the only warriors are the Rider of Rohan.  If they are part of a larger warrior force, then all the models count as bow armed and will be part of the one third that is allowed to shoot.

B.  RULES

Published Rules:
Whenever any rule or points costs is repeated in several publications, the most recent version takes precedence.  The exception is that in Legions some point values differ than that in previous supplement publications.  Use the points value in the other publications.   An example is bat swarms that are listed as 20 points in Legions but are 35 points in Fall of the Necromancer.

Common  Scenario-specific rules (page 72-73 main rulebook):
Rules for loose mounts, picking up weapons, passengers, and sentries will not be used.   Rules for leaving the table, carrying light items and reinforcements will apply when specified by the mission.  Swimming rules apply if there is an open water (not marsh) terrain piece on your table that can’t be jumped.

Good vs Evil Rules:
Players bringing their own army may face sides of the same alignment. When deciding drawn combats, if both sides are the same alignment, the players roll off and the player with the highest role wins the fight.

All references to good and evil will now be considered as referring to the “opponent” or to ones own army, using common sense.  Also race or character specific items/rules will affect the owning side only, even if the opposing force has the same race or character.  

Terrain:
Scenery for the battle will be set up in advance by the umpire as specified by the mission. Changes are not allowed by players but a player may make a request to the umpire if he/she thinks that something is unfair.  If I agree I’ll make the change.  The tables are 6 x 4 feet but the playing area will be 4 x 4 for most missions.

Note on buildings.  Some missions specify the placement of small buildings. They cannot be entered except for ruins.  

Measurement Units:
Either only inches or cm should be used in each game.  Both players can agree or roll a dice.  1 - 3 the designated evil player chooses, 4 - 6 the designated good player chooses.

Rules Questions:
At first players should refer to the main rulebook should a player be unsure of something.  At times however queries arise which are which are not easily solved by referring to the rulebook.  This is because the rulebook cannot cover every possibility or the players interpret a rule differently.  If the players disagree then the tournament umpire can be called over.  The umpire will do one of three things:
1.    Show you the rule in the rulebook if the correct section not yet found.
2.   Make a ruling which will be final (may seek the advice of other experienced players)
3.   State that a D6 be rolled to sort the issue if he is not certain of the answer.

C.  PLAYING

Items needed:
There are the obvious items such as rulebooks, dice, tape measure/ruler, and some pen & paper for notes (and if bringing your own models you need your own roster x 2 & models).  Missions will be available on each table.  Score sheets will be given out on the day.

Games:
There are six rounds, 4 on Saturday and 2 on Sunday.  The timings below indicate how much time there is for each round.  Note the first game has a bit more time length.  You will need time to set up and work out the result, so you will need to play at a brisk pace.   Five minutes before time is up, a bell or something similar will ring.   Five minutes later the bell will ring again.  If you haven’t already finished when the bell rings, the current turn is to be finished and then work out results.

Note that because of daylight savings we play till 7pm on Saturday.  On Sunday we will start a bit later but only have two games, thus allowing out-of-town player a chance to visit our sponsors before heading home.

Timings for Saturday:
8:00 to 8:30 AM:   Registration
8:30 to 8:45 AM:   Preparation / Short briefing/Draw
8:45 to 11:15 AM:    Round 1 (has 2:30 hours to allow players to get ‘warmed up’)
11:15 to 11:30 AM:    Morning tea/Lunch
11:30 to 1:45 PM:    Round 2 (2:15 hours)
1:45 to 2:15 PM:   Break (I to start doing draw based on results)
2:15 to 4:30 PM:   Round 3 (2:15 hours)
4:30 to 4:45 PM:   Break/Draw
4:45 to 19:00 PM:   Round 4 (2:15 hours)

Timing for Sunday:
9:00 to 9:15 AM:   Preparation/standings/Draw
9:15 to 11:45 AM:    Round 5 (2:30 hours)
11:45 to 12:15 PM:   Break/Draw
12:15 to 2:30 PM:   Round 6 (2:15 hours)


The Draw & Scenarios:
The scenarios were chosen from published supplements.  They are 500-800 point games.  A separate file will have details.  I will be playing some of them between now and the event.  

Day 1 Saturday- Round Robin play:
On this day the draw for the four rounds will be determined in advance.  Players will be grouped, based on where they came from.  People in the same group will not play each other for the first day.  This ensures that fellow club members will not play each other at the start.

.Day 2 Sunday-  Fight to the Finish:
The first day results will determine the draw for Round 5 and the draw for the last round will be determined by Swiss Chess.  

Starting the Game:
Force selection happens first before choosing table edges etc.  How this occurs depends on the forces the opponents have.
1.   Both players are using the specified forces:  Both role a dice, the players who roles the highest uses the good force, other player uses the evil force.  
2.   One player will use a specified force and the other player only has brought his own army.  Player who plans to use a specified force gets to choose which of the specified forces to use against the player with their own army.  The ‘own’ army player then adjusts his list to the specified points.  Then I’ll need to look at objectives and see how to adjust any named hero objectives.
3.   Both players brought their own army along.  If they both agree they can choose to use the specified forces.  Otherwise they use their own armies.  If using their own armies both players roll a dice, and the player with the higher number is deemed the ‘good’ side in terms scoring points. Then both sides need to adjust their 800 points lists to the specified size and I’ll adjust objectives as required.
  

Roll for priority at the start as the Good side does not automatically have priority in the first turn in these scenarios, and both sides may be evil anyway.

Ending the game:
Games will automatically end after the turn when the bell rang is completed, even if objectives aren’t met.  See missions for details on how to score.

D.  SCORING

Generalship & Sportsmanship are the two categories for scoring points.  The winner of Generalship & Sportsmanship will be the player with the most points.  If there is a tie, then the person with the most generalship points will be the leader.  
You will be given a sheet to record your game results.  After each round you will hand the sheet in and I’ll give it back before the start of the next round.
A separate sheet will be used for marks for opponent’s sports.  You hand this in after each round.

Prizes:  # of prizes for the two categories will depend on the number of players.  First place in each category will get a prize before giving out second place prizes and so on.

1.   Generalship (0-39 points, 81.25%)
A maximum of 6.5 points can be gained from each game, minimum of 1, therefore a total of 39 points is available.  In general for each scenario:

Major Win: 6 points
Solid Win:     5 points
Minor win:  4 points
Minor Loss: 3 point
Solid Loss:   2 points
Major Loss: 1 point

Draw, if an option, will result in 3 points each.  

Then in each game there is a ½ bonus point available for each side, e.g. killing enemy leaders or a specified hero achieving an action.

2.   Sportsmanship (0-9points, 18.75%)
Up to 5 points for each round can be gained. At the end of each round, you give your opponent a 5, 4, or a 1 (note: A score of 2 or 3 is not available).

5= A good sport. My opponent was fine to play, answered questions in a polite manner and was friendly. I was allowed to do non-critical events after the fact.  Checking the rule book to make sure things were right was no issue.  You have no issue playing them again elsewhere.  Most games at the tournament should be like this.

4= Hard nosed- stuck to phases and letter of the law or also someone who gets grumpy when you check the rule book.  You don’t mind playing them but wouldn’t arrange it socially.

1= Cheat! My opponent frequently bent or tried to break rules, or inventing their own rules. I would not play this opponent again.  (Must be justified to give this mark).

Note a score of 5 is the standard you expect from any game.  It doesn’t need to be the best game you ever had.  You can pick your favourite sport at the end of the first day. A good sport is someone that lets the game flow by not being hard nosed about non-critical events.  A good sport however is also someone who will check the rule book if there is doubt about a rule, it is a bad sport that doesn’t care if the game is played correctly or not.  Not enjoying the game because events didn’t go your way does not mean your opponent was not a good sport.

The sports mark from each of the games will be averaged to get your final result, i.e. if you get a 5 every game then your mark will be perfect 5.

Then at the end of the first day, you choose two of your four opponents who were the better sports.  Anyone who is picked 4 times will get 4 bonus points, picked three times gets 3 bonus points etc.  This will help to spread the points.  Note the 5, 4, & 1 scoring still occurs the next day so it wouldn’t be a good idea to become ‘difficult’ then.

You may have given all your opponents a 5, so to assist you in choosing your favourite two opponents, use the guide below.

Characters-  Was it obvious which models were characters or did you find out too late?
Was the army WYSIWYG or did you get surprised?
Was it made clear to you what your opponents models were doing e.g. which ones were shooting, moving into contact?
Do some models actions not reflect their purpose e.g.  berserkers running away or did the assault troops assault etc?
The army was used as expected, in line with the background and theme of the force?
Would you play against this force again?

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« Reply #28 on: January 17, 2011, 01:12:08 PM »

Ry - can I take Teclis again like I did last year, or not.

I fail to see how this sentence:

Quote from: players pack
• However, the following special characters are prohibited from tournament play;
Kairos Fateweaver (DoC), Teclis (HE), Ku’gath Plaguefather (DoC)

can be considered vague or open to interpretation .
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« Reply #29 on: January 18, 2011, 02:21:57 PM »

I will be heading down in my 8 seater van
keen to stay at the school
i have yet to register.
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