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Hunter_Flood
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« on: October 01, 2010, 08:46:25 AM »

Hi everyone.
I'm currently working on a new Space Marine army that I plan on entering into Battlecry. Yes, no Sillymanders.. ..
And no Vulkan He'stan. My new chapter is....

.... the Exorcists!!


What is this, my 4th Space marine army? Never mind. I was always keen on Starting a new army of some sort and didn't think at the start it would be Space Marines. But here I am, looking through Lexicanum and came across this little beauty of a chapter (http://wh40k.lexicanum.com/wiki/Exorcists). Instantly I wanted to start an army and best thing was I didn't have to buy any models!!! I have so many unpainted space marine models at home I managed to scrape up an army (don't say anything Damian). Now, the Exorcists are all about fighting daemons and the like after all their founding chapter is the Grey Knights so, I wanted to theme an army around this exact purpose.

Here's my 1850pt list so far...
(Yes, more drop pods, I know)


Librarian: 190 points
Epistolary
Terminator Armour
Storm Shield

Psychic Powers:
(Hmm, what's good at killing Daemons...I know, FLAMERS!!)
~The Avenger
(Hmm, what do daemons need to live...I know, INV SAVES!!)
~Null Zone

Dreadnought: 125 points
Assault Cannon
Heavy Flamer

(Drop pod): 45 points
Locator Beacon

Here I thought, 'lets spice things up a bit, lets put in some Daemons!!! (well at least the SM equivalent)'...

Legion of the Damned: 245 points
+1 Legionnaire
Power Weapon
Plasma Pistol
Flamer
Heavy Bolter

Legion of the Damned: 270 points
+1 Legionnaire
Powerfist
Combi-melta
Plasmagun
Multi-melta

Tactical Squad: 185 points
Power Weapon
Flamer
Heavy Bolter

(Drop pod): 45 points
Locator Beacon

Tactical Squad: 185 points
Power Weapon
Flamer
Heavy Bolter

(Drop pod): 45 points
Locator Beacon

Scout Squad: 165 points
+5 Scouts
Power Weapon
4 CCW
4 Snipers
Heavy Bolter

Assault Squad: 240 points
+5 Marines
Power Weapon
Storm Shield
2 Flamers

(Hmm, now how do Daemons deploy... Deep striking of course!! Lets make them fail at it!)
Land Speeder Storm: 60 points
Heavy Flamer

Land Speeder Storm: 65 points
Multi-melta

Total: 1865

Now, I'm 15pts over but hopfully I can get rid of it some how. Very deep strike heavy my army which is sort of my answer toward 'fighting fire with fire' (Daemons deep stike, I deep stike, they burn, ...., PROFIT!)

Any comments?

Also, I suppose your wondering why this happens to be in this area of the forum. Well, I plan on posting in this thread the progress of my army and I've already started! (I'm as shocked as you are). Yes, painting it is! I'm currently well underway toward finishing my LotD and the scout snipers and am now starting on a tac squad. Now I suppose you are also wondering, "James, how are you gonna paint each of the very complexly detailed chapter badges of the Exorcists!" Well I'm glad you didn't ask cause I plan on buying them all from Chapter House!!

So, thats what's been going on in my life of 40k and I hope to have some images up soon of my wonderful Exorcist Space Marines!!!
« Last Edit: October 01, 2010, 09:53:32 AM by Hunter_Flood » Logged

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NeckFace
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« Reply #1 on: October 01, 2010, 10:03:33 AM »

wait what?  founding chapter the GKs?  that lexicanium entry reads like a sort of fan boy fluff entry :s

that aside the list looks like a bit of fun, but very unreliable.  SM deep striking armies only seem to work when you're really lucky with your reserve rolls.  i'd reccommend taking tigurius and getting his reserve rolls rules, to give you that much more of a degree of reliability.

also, your boys on the ground look a bit light in the anti-armour department.  maybe see about switching up the dread to a venerable or ironclad with extra armour to improve its survivability, and give them meltas

the scouts don't look like they're doing anything.  mind you, i've only fought against scouts, never used them, and i've only ever seen them be ineffectual, or killed way too easily.

either that, or go for two CC squads to ride in a storm each, and have them riding together to assault vulnerable units, instead of the assault squad. i don't think those assault marines really fit in, anyways, you might want to use the points to add extra LotD marines or get another tactical squad on the table.
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Hunter_Flood
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« Reply #2 on: October 01, 2010, 10:35:42 AM »

Hmm, yeah. I was originally intending to make the dread venerable and put in Vanguard Marines instead of Assault marines but the points limit just veered off. Then there's Tigurius, his rules are great but the fact that he costs 230 points and only has a 3+ save and no inv? That's just one hell of an expensive, easy to kill unit even with all the tasty psychic powers. Anyway, I'll try and work something up later I just have one thing to complain about:

Now, today I went into Games Workshop and asked them what colours I should use for their red armour. They suggested I base them Red Gore and then further paint on a layer of Mechrite Red, so I bought a pot of Mechrite Red.
I had just about to finish my scouts and was putting on the layer of Mechrite Red when I found out there was no difference in the colour of the paints! Thanks for making me feel ripped off Games Workshop. Then I discover once it dries that it's glossy!!! Now I'm really pissed off.

Is this normal?
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Hunter_Flood
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« Reply #3 on: October 01, 2010, 10:45:02 AM »

Also, could someone help point me in the correct direction on how to paint these dude's armour?



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juiced
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« Reply #4 on: October 01, 2010, 01:01:24 PM »

i would of done it the other way around.
 mec red as the base, a heavy wash of devalin mud ( with maybe a dash of red gore added to the wash) then drybrush with red gore.
the edges seem to be highlighted in two layers blood red (again with a dash of red gore to bring it together with the main body area )
and then a final very fine highlight of blazing orange. ( notice the marine only has this highlight on very limited edges not all over )
the rest is black with codex grey highlights.
and yes i have noticed that the foundation paints can sometimes dry shiny,i'm guessing its depend if you stir the pot before you paint.
the foundation paint has stronger pigment,so it covers better. a little goes alot further.
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Hunter_Flood
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« Reply #5 on: October 01, 2010, 01:20:22 PM »

Thanks man, I'll try it out on a marine.

and yes i have noticed that the foundation paints can sometimes dry shiny,i'm guessing its depend if you stir the pot before you paint.
the foundation paint has stronger pigment,so it covers better. a little goes alot further.
I actually found testing on a surface that was painted Merc Red that when you give it a wash it loses the glossy effect but other than that it doesn't seem to change no matter how much you stir the paint.
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« Reply #6 on: October 01, 2010, 01:40:51 PM »

SOrry but the exorcists background is just fan boi bollocks. Right up there with chapters created from traitor marine geneseed and led by members of the Eisenstein 70. There are no subsequent foundings based on GK geneseed.
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Hunter_Flood
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« Reply #7 on: October 01, 2010, 02:17:34 PM »

Hmm, even though the site is unofficial it does state that information only comes official GW sources:

Quote
Please note that this website is for GW official fiction only.
   WARNING:
Any and all changes to the content of articles (except spelling) that are not marked with a correct source and footnote will be reverted or deleted. New articles without proper sourcing will also be deleted. Save yourself the frustration of having your contribution removed and us a lot of work! In addition not following this rule will result in the removal of the offender from the Lexicanum.

Please also note: Lexicanum is a place for official canon information only. If you want you can include your own fan-made armies in your user page once you log in but please do not create new articles for them.

Found this:

Quote
Index Astartes; The Exorcists

To: ++ Inquisition Clearance Insufficient ++

From: ++ Inquisition Clearance Insufficient ++

Date: 013.M36

Subject: Adeptus Astartes, Exorcists Chapter

Thought for the day: Ruthlessness is the kindness of the wise.

Honored Lord, it is with great pleasure I contact you to inform you of the success of our project. Minor setbacks aside, I can report that the first two companies of the Chapter created in this thirteenth founding are responding well to the daemonic possession therapy. Under controlled hexagramic conditions, the subjects were exposed to possession by minor creatures from the daemonic pantheon under the watchful eye of Ordo Malleus daemon hunters protected by sigils and wards of great power. Incense inimical to the summoned creatures was burned while chants of binding were continually intoned from the ++Liber Expurgatorius. Inquisition Clearance Insufficient ++.

Once the subject was exposed to the essence of the daemon, the creature was allowed to remain in the host body for twelve hours before being cast out by a daemon hunter. In some cases the resultant physical and psychological damage to the Space Marines was irreparable and we were forced to terminate, but the majority of the subjects survived the procedure and required only minor reconstructive surgery and corrective psychotherapy.
After a period of recuperation, the subjects were instructed in the methods of combating the daemonic, trained in the use of the 666 verses of the Book of Exorcisms and equipped with the weapons of an Exorcist. The two companies were then put into action on a daemon infested world on the northern fringes of the Eye of Terror. With a squad of the Grey Knights held in reserve, the Exorcist Space Marines achieved a kill ratio of 97:1. Impressive under normal circumstances, but against the daemonic, I'm sure you'll agree that these figures clearly indicate that the procedure is both safe and effective. The test subjects adrenal production more than tripled and levels of the neurotransmitt er Serotonin dropped drastically, resulting in heightened states of aggression and combat effectiveness. Only 1% of the Space Marine subjects re-succumbed to daemonic influence on the planet and I believe that, subject to careful monitoring, this Chapter might eventually be granted a base and limited autonomy within a reasonable time frame.

With this success behind us, I believe the time is right to begin the creation of a full Chapter of Exorcists. The technology is in place and the need for such troops has never been greater. The two test companies can be integrated into normal Chapter organization with the minimum of fuss and the resulting Chapter of Exorcists could be operational within less than fifty years. By then, the minor side effects that have manifested in a number of test subjects should hopefully be eliminated.

I remain your humble servant

Lauram Clelland

Genetor-Major, Xenobiologis

~ Games Workshop, 3d War for Armageddon Website
http://web.archive.org/web/200104142...exorcists.html

Also mentions in the book Heroes of the Space Marines that the Exorcists were created from the Grey Knight's geen-seed.
« Last Edit: October 01, 2010, 03:02:15 PM by Hunter_Flood » Logged

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juiced
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« Reply #8 on: October 01, 2010, 06:07:44 PM »

ouch.....and backed up with book referances.... ..you got burned big D Grin
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Big D
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« Reply #9 on: October 01, 2010, 06:46:07 PM »

Meh, burned would be for people who care  Grin I prefer to say I learned something today, which makes today a good day.
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« Reply #10 on: October 02, 2010, 03:57:49 AM »

looks great, finally get to see a space marine NOT painted as ultramarine, blood angel, dark angel or space wolves!!

the background sounds cool too
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« Reply #11 on: October 02, 2010, 05:47:56 AM »

about tigurius - i reckon you'd want to protect your librarian just as much even with terminator armour and storm shield.  you don't want to throw that guy into combat, and so long as tigurius has a squad to attach too, he should be safe.  he's only 40pts more than the HQ you currently have and brings so much more i reckon.  you're just setting yourself up to drop your army down piecemeal and get picked off bit by bit if you want to stick to the drop pod theme, and you'd really want to minimise that happening as much as poss.
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Hunter_Flood
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« Reply #12 on: October 02, 2010, 04:34:12 PM »

Well, it's only 3 drop pods so that means two automatically come down on the first turn. Not worried about when the third comes down.
I'm keen on my army being more assault orientated but also with some sort of support role. Any ideas? Vanguard are great but since I'm running with 2 LotD squads already there's just no room left for them (10 man Vanguard squad with jump packs = 325pts, 10 man assault squad 190pts)
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« Reply #13 on: October 03, 2010, 02:52:00 AM »

three drop pods and two deep striking LotD units :s  that leaves your assault squad and your scouts on the table (i'm assuming the librarian is riding shotgun in one of the pods
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