Nearly there folks - just playtesting some ideas before putting them into the pack (or not!).
Couple of fluffy games against Beastmen recently - Vampires vs Beasts, Wood Elves vs Beasts
Dave's Fluffy VampiresVampire - Flayed Hauberk, Dawnstone
Wight King - Hand of Dust
35 Skeletons - full command
30 Ghouls - Ghast
26 Zombies - standard, musician
5 Wolves
5 Wolves
Corpse Cart
3 Spirit Hosts
7 Black Knights - barding, full command
3 Fell bats
Varghulf
A little bit of (almost) everything from the book.
Got smashed. Ghouls were awesome (horde formation) and obliterated a Beastlord and block of Gors in a couple of turns. Got stuck into another block that were tied down by the Hosts but couldn't get through them. Ghouls (and General) copped some warmed up (i.e. Frenzied and already killed some stuff) Minotaurs in the flank and got hammered. Everything popped. Zombies deployed into a forest that made them Stupid (on leadership 2!) and wandered into some Minotaurs - ack
Dave's Fluffy Wood ElvesNoble - Eagle, Glittering Scales, +1 to hit Sword
Noble - BSB, 2+ save (Silvered Steel)
L2 Spellsinger
20 Glade guard - full command, always stand and shoot banner
10 Glade Guard
5 Glade Riders
5 Glade Riders
5 Scouts
10 Dryads
10 Dryads
3 Treekin
5 Wild Riders
6 Wardancers
Eagle
Eagle
Looking to avoid taking a big tree.
This time held the Beasts to a draw. Block of Glade Guard were awesome seeing off a block of Gors (after they broke the Treekin) and a Minotaur unit with Gorebull BSB. Other Gor block took out some Dryads, the Wardancers, and the smaller Glade Guard unit. Glade Riders survived, General never saw combat (thank goodness!), Eagles died heroically holding up Minotaurs and a Razorgor Chariot. Awesome funny game.
Stupid tournament list anyway - not enough standards to cope with Blood and Glory!
