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Official 8th Edition Rulebook pics
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Topic: Official 8th Edition Rulebook pics (Read 264 times)
Simon
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Posts: 2,175
Official 8th Edition Rulebook pics
«
on:
May 26, 2010, 05:15:40 PM »
2 of the 4 pages in the email
the pics are very very small but someone actually able to read some of them!!
Battle for the Pass (mostly transcribed)
Each player chooses his force using the army list from a Warhammer ARmies Book to an ____ ____ ____ agreed before the game.
Set up terrain as described on page 143. It's worth keeping in mind when setting up the terrain that the battle will be fought down the length of the table is a narrow _____ with impassable mountains just off of the long table edged.
Roll off to see which player picks the half of the table they want to deploy in. The opponent deploys in the other half. Note that in this pitched battle the game is fought down the lengths of the table rather than down the width, as shown on the deployment map below.
Units may be placed anywhere in their half that is more than 12" from the center line.
Players take it in turns to place units on the table using the alternating unit method of deployment described on page 143.
Roll off after deployment to see which player receives the first turn. The player that finished deploying his army first adds +1 to his roll
Use victory points to determine the winner of the battle as described on page 143
The battle is being fought in a narrow pass _________ by high cliffs. Because of this, the long table edges count as impassable terrain. Following the normal rules, fleeing units can _____ a way through the ____ _____ and disappear from the table (or die trying!) Other units (including reinforcements) may not enter or leave via a long table edge unless they are ethereal or a fleyer. This means that persuing or overruning units, other than ethereals and flyers must stop 1" away from the long table edges.
Invasion of Chrace
[background text]
Sometimes the ideas for a great battle are obvious - an
archetypal clash between two bitter foes. Dark Elves
versus High Elves is one such classical match-up.
The scenario has been [] by adding thematic
special rules to the Invasion scenario.
The battlefield [] of
Ulthuan - elegant [] rocky []
[] and green hills rolling down to
the white-capped waves. The Dark Elves
naturally get the dark dragon-prowed ships []
[] of the [] and a magical fog that
[] their landing during Turn 1.
An armada of ships [] the Dark Elf invasion
force [] coast of Chrace and also serve as a
mechanism [] supply reinforcements
. []
[]
Special rules
Reavers of the Sea
Each reaver ship moves 12" and can transport up to 30 Dark
Elves []. Each ship has a Reaper Bolt
Thrower (that can fire even if the boat moves that turn). The
ships are Toughness 7 with 6 Wounds each. Once reduced to 0
Wounds, the ship will sink, slaying everyone aboard. All
"recycled" crew units (the Waves of Attack rule) enter play
aboard a Reaver ship and []
High Elf Watchtowers
The watchtowers use the rules as presented on page [].
Elven Waystones
The Elven Waystones use the rules for Elven Waystones (page
121(?), but the [] line of Waystones [] that as long as
all the Waystones are in control of the High Elves, they can add
an additional +1 bonus to all their rolls to dispel. However,
should control of a single Waystone be lost, the [] is
interrupted and the bonus is also lost. Should the Dark Elves
gain control of all the Elven Waystones, they gain a +1 bonus
to their channeling rolls. Waystones are controlled by the nearest
unit within 12" (not counting fleeing units).
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Last Edit: May 26, 2010, 05:18:02 PM by Simon
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