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Author Topic: NEXT UP~ Blood angel in April~  (Read 2873 times)
NeckFace
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« Reply #30 on: March 31, 2010, 10:15:00 AM »

oh lordy, why am i complaining about the talons:  death company as a single troops unit of up 30 guys and for every 5 a death company dread with the aforementioned blood talons can be purchased from the troops allotment?

did anyone follow those rumours threads, because this is all news to me D:
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« Reply #31 on: March 31, 2010, 10:25:01 AM »

any unit that can have a dedicated transport can have a landraider T_T
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Hunter_Flood
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« Reply #32 on: March 31, 2010, 10:38:19 AM »

any unit that can have a dedicated transport can have a 'Deep Striking' landraider T_T
EDITED...
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« Reply #33 on: March 31, 2010, 10:43:05 AM »

yeah, i only just got that.  i thought they'd have to purchase something else to be able to do that but noooooooooooo.


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Lazarus
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« Reply #34 on: March 31, 2010, 12:27:13 PM »

Thanks heaps dave i get to plan my army now  Grin Grin Grin only been waiting since 2nd ed for this book
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« Reply #35 on: March 31, 2010, 12:48:07 PM »

yes, Blood Angels are the new broken.

Makes me kinda glad I am currently square basing
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« Reply #36 on: March 31, 2010, 01:37:34 PM »

well my BA list is i plan 2 years away i still have my new fist to complete and a complete overhall on the rogue traders ( all models have been bought just need to paint).

Over all 100 marines 20 tanks/speeders/bikes to paint.

Then onto the BA but i am doing a termy heavy army
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« Reply #37 on: March 31, 2010, 01:49:34 PM »

all with deep striking landraiders eh

yes, Blood Angels are the new broken.

Makes me kinda glad I am currently square basing

i thought daemons and lizardmen were still the bitter tasting cheese on every fantasy player's pizza?
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« Reply #38 on: March 31, 2010, 03:18:59 PM »

Damn, that stuff is sounding fairly OTT. Can you instant wreck a deep striking landraider from scattering into terrain? Or does it have interial guidance systems like a drop pod?

I can see those dreads drop podding in and unless destroyed wiping out an entire squad next round and then being able to cap the objective..... I hope they have high points costs ;S
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Big D
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« Reply #39 on: March 31, 2010, 03:38:14 PM »

all with deep striking landraiders eh

yes, Blood Angels are the new broken.

Makes me kinda glad I am currently square basing

i thought daemons and lizardmen were still the bitter tasting cheese on every fantasy player's pizza?

Haven't you heard? I'm the resident Daemon Slayer   Grin
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« Reply #40 on: March 31, 2010, 03:46:11 PM »

death company
up to 30 models, EACH models can replace their chainsword for a powerfist or thunderhammer. .

hello~~~ how about 90 powerfist attacks in the face??

give them a chaplain and they can reroll hits and reroll wounds as well.

also 18 points for a "troop" assault marine??? WTF man, who will take a "normal" marine for 16 points each??
« Last Edit: March 31, 2010, 03:51:15 PM by Simon » Logged

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« Reply #41 on: April 01, 2010, 01:30:22 AM »

Shit some of this stuff is pricey the deth company alone cost a shit load.

This is what i have do a ruff cut off.

HQ

The Sanguinor - 275
Sanginary Guard  - 200

Elite

Terminator Assault Squad - 210

Troops

Death Company x5 (Jumppacks, 1x power weapon, Lemartes) - 340
Death Company Dreadnought - 125
Assault Squad x10 (Lightning claw, flamer, melta gun) - 220
Assault Squad x10 (Lightning claw, flamer, melta gun) - 220

Transports

Land Raider - 250
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Hunter_Flood
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« Reply #42 on: April 01, 2010, 01:42:50 AM »


Troops

Death Company x5 (Jumppacks, 1x power weapon, Lemartes) - 340
Death Company Dreadnought - 125
Assault Squad x10 (Lightning claw, flamer, melta gun) - 220
Assault Squad x10 (Lightning claw, flamer, melta gun) - 220


Dreadnoughts are troops!?!
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« Reply #43 on: April 01, 2010, 02:29:21 AM »

death company ones are yes

you could almost do a full dread army but wont be able to win objectives as death company are none scoring. and you need to take five death company for each death company dread
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« Reply #44 on: April 01, 2010, 05:16:50 AM »

yes, troop dreadnought and librarian dreadnought, (dreadnought with Ld 10)

chaplains are elites, so u can have 2 HQ + 3 chaplains...

totally absurd.
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« Reply #45 on: April 01, 2010, 05:38:46 AM »

and a chaplain in troops also with the death company
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« Reply #46 on: April 01, 2010, 08:27:18 AM »

totally absurd

No Simon. Totally 40k.

Wink
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« Reply #47 on: April 01, 2010, 10:43:40 AM »

finally the codex's are getting alot more depth and making the armies more diverse and exciting....i just wish they would come out with them a bit faster,ie necrons / dark elder
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« Reply #48 on: April 01, 2010, 03:04:42 PM »

Looking at that list it isn't soo bad, you cannot fit too much madness into a 1850 game, they are still going to be up there as one of the harder lists.

I'm holding my breath for the inquisition codex and eventually a Necron codex, give me a reason to paint up the horde I have sitting around.
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« Reply #49 on: April 02, 2010, 02:00:00 AM »

However, everything is very expensive.

Hell, over 300 points for 5 Death Company?

5 models who die to plasma, etc.

Ditto Sanguinary Guard.

Deep Striking LR that you can't assault from? Say hello to my melta.

Blood Angels are an interesting and tough army but hardly the win button army people seem to think they are.

In any case, 40K still aint as bad as WHFB Daemon insta win/herohammer.

All 5th Ed Codexes are well balanced against one another. Sure, some units are broken but usually at such a cost the rest of the army has huge weaknesses.

 Even older Codexes can be competative. For example, Simon's Necrons at the Tournament.
Orks are cool, 'Nids are cool, IG are deservedly much tougher (at last), SM are tough, SW are tough, same with Chaos and Eldar. DH, WH, DE and 'crons are all competative (the weakest being pure DH).


No single army easily defeats another. Add to that really interesting missions and different mission suppliments (Cities of Death, Battle Missions (?), Planet Strike, etc) and you have tons of different objectives (not to mention variable turn lengths which present their own challenge)It's not quite line up and wait for your uber character/unit to destroy the opponent.

Now, I'm not knocking WHFB, hell, I like that, too, but WHFB suffers far more from overbalanced armies than WH40K does (or at least as much!).

The other option is to simply embrace the Cheddar, eh?  Wink
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« Reply #50 on: April 02, 2010, 02:21:27 AM »

ya keen to drop the DC there is other models that can give feel no pain and fearless to squads. getting the book today so will sit and read it at work.
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« Reply #51 on: April 02, 2010, 05:20:14 AM »

DC are only expensive if you give them jump packs.
IMO DC r awesome enough without jump packs, they are 20 pts each, 2 pts more than a standard space marine and they get furious charge, feel no pain, relentless and allow multiple power weapons and power fist for just 2 points.

assault marines are even more ridiculous, 100 points for 5 and count as troops, while 90 points for 5 normal marines.
 
yes, blood angel units are expensive, but compare them to other space marine army book,  BA can get a lot more elite stuff for a lot less. IMO that's broken.
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« Reply #52 on: April 02, 2010, 05:48:53 AM »

Yes, but they have Rage. So can be lured all over the place.

In any case, EVERY army has its ''broken'' unit and therefore can counter each other.

Orks have Nob bikers with painboy, etc, SW have Thunderwolf Cav., Eldar has Harlequins/flying circus, 'nids have, well, everything.

I think that possibly we're getting our knickers in a knot with no good reason. Wink Everytime a new codex is realesed its: ''OMG, worst broken cheese fest ever!'' that lasts 2 months till we figure out how to beat said army and then next codex is released and it's cycle-repeat.
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« Reply #53 on: April 02, 2010, 07:42:11 AM »

just got my book and DC and HQ and guard and these models are dam nice, sucks this army has been push back 2 years due to my other two on the go. but i am going to be buy lots of these two boxes to bling out my BA. Lots of kool little bits you can just mod normal marines with.
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« Reply #54 on: April 02, 2010, 02:50:57 PM »

Ok only one question i am not 100% on and some may be able to help with this.

The new drop ship can carry 12 models + a dreadnought, does this mean it can take 6 termys as you would do with land raiders two models for every termy.

As the book does not say you can or cant.
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« Reply #55 on: April 02, 2010, 04:27:22 PM »

OK after looking though this book i have decided to make two blood angel armys as i want to use some models i have already.

List one may change a bit so still working on it.

And list to this is more a fun list not out there to win or make people happy

Liberian in termy armor
5 man termy squad with heavy flamer
5 man termy squad with assult cannon
two land raider radeemers
two baal preds with flamers.
Two assault squads in rhino with two flamers a hand flamer power fist.

Small and no anti tank apart from fists but flamers up to there ass hole. will be a really good bug killing army to go up vs my nids.
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« Reply #56 on: April 03, 2010, 06:29:49 AM »

Wait, about deep striking Land Raiders. If a vehicle deep strikes it only counts as moving at cruising speed, right? So if a Land Raider deep strikes, due to the assault ramp shouldn't the unit inside the Land Raider be able to assault on the same turn it came down?
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« Reply #57 on: April 03, 2010, 06:48:57 AM »

Quote
Wait, about deep striking Land Raiders. If a vehicle deep strikes it only counts as moving at cruising speed, right? So if a Land Raider deep strikes, due to the assault ramp shouldn't the unit inside the Land Raider be able to assault on the same turn it came down?

pg 37 under landraider

Note that a unit that deep strikes within a landraider cannot assault in the turn it arrives.


BA is broken, but not THAT broken.
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« Reply #58 on: April 03, 2010, 06:53:18 AM »

simon is right, its states cant assault turn deep strikes
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« Reply #59 on: April 03, 2010, 07:50:18 AM »

simon is right, its states cant assault turn deep strikes

I dunno about you guys but I'd be pretty freakin' wary about trying to deep strike something that large, it's gonna get screwed if it scatters into enemy units or terrain which won't be all that hard with a model that takes up almost 10 square inches. Pretty easy way of losing 400+ points.
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