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Author Topic: FluffyCon FAQ and info thread 2010  (Read 7180 times)
Bignic
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« on: December 01, 2009, 04:56:49 AM »

Q. What about the Black Coach? That sucks dice.

A. Good question. For FluffyCon it works like this:
It sucks your dice and "powers-up" from them as normal
It gets a "power-up" from enemy dice but they do not lose them.

cheers
Nick
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Frosty
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« Reply #1 on: December 01, 2009, 07:34:00 AM »

Q. Orc & Goblin Bolt Throwers are a 2 for 1 special choice in the army book, would 2 of them also count as 1 warmachine in terms of the hard caps?
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Bignic
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« Reply #2 on: December 01, 2009, 09:50:26 AM »

Hi

2 bolties count as 2 war machines against the cap, but 1 special choice as you say.

Dwarves are also 2 for 1 with bolties - imagine facing buckets of those.  eeek  :-)

cheers
Nick
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Ry.S
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« Reply #3 on: December 01, 2009, 10:48:47 AM »

Is a Shaggoth soft and fluffy? At 285pts with a GW he is no where near the usefulness of a hydra and other big gribbles.
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« Reply #4 on: December 01, 2009, 01:00:20 PM »

That's...

A) Not an FAQ question and,
B) Entirely dependent on the rest of your list AND,
C) Beastmen (and Warriors of Chaos if they are eligible to take Shaggoths; can't remember) can't take Hydras so the comparison is somewhat flawed.
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« Reply #5 on: December 01, 2009, 02:24:35 PM »

Q. Are lists like the following likely to be within the umbrella of "There will not be an option of "taking a comp hit". If the list submitted is not soft enough - it will be rejected. "Close but not quite soft enough so just lose some points" will not be an option."

Silverhelms
whitelions
Swordmasters
spears
spears
archers
eagles
RBT
Archie the mage (no red flags)
2 nobles in underpants (just poss a bow between them)
chariots

Soft would you think?
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wouster7
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« Reply #6 on: December 01, 2009, 02:29:02 PM »

Lol FAQ your own army Vaulto Tongue

But since we are on the subject, is it?
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« Reply #7 on: December 01, 2009, 02:42:00 PM »

Lol FAQ your own army Vaulto Tongue

But since we are on the subject, is it?

LOL yourself.  If this kind of list is likely to get through with acceptance I will take a version of it myself.  Point is, I would be dissapointed if that fits the There will not be an option of "taking a comp hit". If the list submitted is not soft enough - it will be rejected. "Close but not quite soft enough so just lose some points" will not be an option." description.  It's just a basic list for a normal tournament softed up a little, not a list specifically designed for a fluffy tournament.
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Simon
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« Reply #8 on: December 01, 2009, 04:44:13 PM »

10 Silverhelms, FC
5 whitelions
5 Swordmasters
25 spears, Fc
25 spears, FC
10 archers
2 eagles
1 RBT
Archie the mage with dispel scroll
2 nobles on foot with long bow
2 chariots

not ok??


I am wondering if it is possible to build a demon army soft enough for fluffycon...
I think it will require a lot of skill to do..  Tongue
« Last Edit: December 01, 2009, 04:50:05 PM by Simon » Logged
Josh
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« Reply #9 on: December 01, 2009, 05:08:28 PM »

There was one or two last year and they didn't finish very well from memory. Some walls of Nurgle and Philfy's one I think...
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Philfy
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« Reply #10 on: December 01, 2009, 06:41:11 PM »

There was one or two last year and they didn't finish very well from memory. Some walls of Nurgle and Philfy's one I think...

Myself, Tony and 2x Walls of Nurgle.

Despite encountering both walls of nurgle I was doing fairly well with mine.  Not being painted, comp being added and losing to Reid in the final round put paid to any chance of a decent finish though.

As someone said earlier, with comp being added into things, if you are using daemons or VC's in particular, you HAVE to win all your games and by a good margin to make for a reasonable placing.

And all it takes is a couple of players making the right matchups with a softer army, and even if losing a couple of games by a small margin but winning big on their others, comp will race them up result wise.  Especially in a high comp percentage event (aka anything greater than 20%).

For what its worth I don't think any of the top 3 (DoC, VC, DE) are worth looking at for fluffycon.

There seems some perception too from what I am seeing on this forum, that basic troops are being seen as "too hard".  I don't think troops types themselves are the problem (for those of you posting lists), it comes down to combo'd troops & items.  If you think DP's and SM's are hard for HE's, then don't take any, or only take one unit of each.  If you think Dryads are hard for WE's, then don't max out on them, but field a couple of units.  Its not rocket science.

Keep away from those "warnign signs" and you shouldn't have to worry about being veto'd.  Most of you are experienced players by now - stop harassing the TO with a million and one lists and "grow a pair" and field what YOU think you should be.  Let the TO lend a hand to those players who are new and/or inexperienced - he has enough on his plate as it is.
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Simon
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« Reply #11 on: December 02, 2009, 02:14:13 AM »

what is in your list, Phil?
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Bignic
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« Reply #12 on: December 02, 2009, 02:56:37 AM »

Wise words from Phil

My experience last time was that players used me as a sort of "rangefinder" to see what was the hardest they could get away with.

You will notice that the player pack no longer indicates my availability for "mentoring".

I hope that players will have joined the dots that I am one of 3 judges, and that there is no redundancy in judging. What you get from me is in fact what you get from me.

As Ant once described me as a "comp Nazi", I presume that players can figure out my likely reaction to a list that isn't friendly enough, especially where you should know better....

Its not rocket science - if you wouldn't dream of taking an army to a normal tournament as it isnt anywhere near hard enough - you are on the right track :-)

To be honest I would rather see 20 guys have a fun weekend in the right spirit than have those 20 guys have to put up with twitchy angst from another 40 participants out to get away with as much as they can...

Feel free to self-select :-)

cheers
Nick
« Last Edit: December 02, 2009, 03:37:07 AM by Bignic » Logged
Philfy
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« Reply #13 on: December 02, 2009, 10:19:20 AM »

what is in your list, Phil?

Wood Elves and Tree Spirits Smiley

Depending on what I have painted, will be looking to not use a treeman or wild riders.
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« Reply #14 on: December 02, 2009, 05:11:10 PM »

Quote
Wood Elves and Tree Spirits

Depending on what I have painted, will be looking to not use a treeman or wild riders.

i meant your 2009 fluffycon daemon list.
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Big D
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« Reply #15 on: December 07, 2009, 11:02:25 AM »

Q. The summoning Bloodline powers (Summon Ghouls, Summon Creatures etc..) add +1 to a casting roll. Can we still take them for the ability to grow units beyond thier starting size and just not use the +1 part of the ability?
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« Reply #16 on: December 07, 2009, 11:07:51 AM »

Can I take four terror causers and just not make my opponent take the terror tests?
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Big D
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« Reply #17 on: December 07, 2009, 03:11:47 PM »

Nevermind, have just re-read the appropriate section under hardcaps, and the answer is yes, I can take summon ghouls for the ability to increase the units starting size and not utilize the +1 to cast.
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Bignic
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« Reply #18 on: December 08, 2009, 03:36:00 AM »

Correct Big D

I imagine HE players will find it weird too that they dont get their innate +1 to dispel

In defence of my attempt to vanilla-ise things a bit I can only say "I didn't write the Army Books"

cheers
Nick
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« Reply #19 on: December 12, 2009, 05:12:02 PM »

"Steal dice" ; I interpreted this as meaning the Sneaky Staff of Stealing; does it also include the CD Chalice of Darkness? (difference would be that the Chalice is symmetrical)
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Bignic
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« Reply #20 on: December 13, 2009, 04:56:44 AM »

Hi

If something removes a dice from the other guy's pile - it is a bad something.

Please forgive my technical language :-)

N
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Glenn Patel
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« Reply #21 on: December 14, 2009, 08:25:00 AM »

Fantastic. By which I mean damn it.

*sigh*
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omegakai
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« Reply #22 on: December 15, 2009, 02:56:08 PM »

An additional +75 points is scored for each monster/character mount with US 5 or more killed or
fleeing

Dose this rule only apply to mounts that start on US5 or will it encompass chariots also?
Would a chariot count towards this, IE i have a goblin mage on a chariot, the chariot is actually unit US 4 but gets a plus 1 for having a hero.


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Bignic
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« Reply #23 on: December 17, 2009, 01:18:58 AM »

A 4 wound (chariot in your example) mount does not give away an extra +75 pts

N
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Bignic
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« Reply #24 on: December 28, 2009, 05:10:04 AM »

Q. Howz about I make my army soft by just using 1750 points not 2250?

Nice idea in principle.
However this denies potential points to your opponent.

Accordingly armies less than 2175 points (arbitrary number) will be vetoed.

N
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The Ox
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« Reply #25 on: January 03, 2010, 01:25:16 PM »

Hi Nic

What are the correct Beastmen FAQ re marks etc for Fluffycon?

Cheers
Rob
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Bignic
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« Reply #26 on: January 04, 2010, 03:27:04 PM »

GW FAQ takes precedence

Dire Wolf FAQ if no ruling in GW FAQ

Helps?

N
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omegakai
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« Reply #27 on: January 05, 2010, 06:43:04 AM »

Q:What about the Black Coach? becasue it "can fly" is it counted as a flyer in terms of hardcaps?
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Doug
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« Reply #28 on: January 05, 2010, 12:52:18 PM »

Simple really... when it gains the ability to fly, take it off the board.  Sorted Cheesy
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SKELATOR
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« Reply #29 on: January 05, 2010, 02:38:13 PM »

well said Doug, some mothers do have them Roll Eyes Roll Eyes Roll Eyes
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