Indy book = good thing
Glen can you share some of what you are smoking?
Bolt Throwers went up by 5pts for no gain.
Death Rockets went from being better stone throwers to doing S3 hits that allow armour saves.
The Earthshaker lost an average of 2" from it's Earthshaking area.
Sorceror Lord went up a few points, lost a point of Leadership, and gained a 4+ armour save and +1 attack. Because you *want* your Level Four spellcaster in melee, sure you do.
Oh hey, the Bull Centaur heroes lost a point of Leadership too!
Hobgoblins lost a point of Leadership when given LA/Sh (which you can buy back for +1 ppm)
Hobgoblins lost a point of Leadership AND WS when not given LA/Sh, and the minimum unit size went from 10 to 20.
Hobgoblins lost a point of Leadership when mounted on Wolves (again, can spend a point to buy it back), and lost the ability to take LA/Sh and be fast cav.
Blunderbusses swapped the "fire zone" for "shoot one unit". It makes them quicker and easier to use, but needing more than 12 models to get S5 hits is substantial loss (RH blunderbusses are like RAW Beast Herds, except it benefits them...).
Bull Centaurs are the exact same cost (assuming you equip them the same), but get -1 Leadership for no gain. Only improvement is the option to take Chaos Armour, which... is arguably not worth the points, and certainly not worth -1 Leadership.
None of the Indy rare choices are as good as the RH Earthshakers. None of the Indy special choices are as good as the RH bolt throwers. None of the indy core choices are as good as the RH Hobgoblins. (and the core mandatory Dwarfs are only slightly improved... by which I mean -5pts on the cost of musicians, and the chaos armour option)
Have I mentioned HALF THE ARMY LOSING A POINT OF LEADERSHIP?
I've actually played with and built lists for both. The Indy list is different, but it loses a LOT from the RH list.