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house rules
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Topic: house rules (Read 667 times)
richardbarby
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house rules
«
on:
November 10, 2009, 11:51:27 AM »
just a bit of a wonder about house rules in home games or club games are there any house rules you like to use or would like to use if you have the chance
funny ones or ones that make the game work better or fairer ?
i was thinking that as i live next to a feneral home its +1 to summon skellys and zombies when i play vampier counts
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James
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Re: house rules
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Reply #1 on:
November 10, 2009, 02:14:22 PM »
WHFB is one giant house rule.
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Nicholas
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Re: house rules
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Reply #2 on:
November 10, 2009, 05:31:25 PM »
I usually like playing with a house rule that allows Doomwheels to choose which unit it charges during its movement phase rather than having to wait for an "Out of Control" missfire result and hoping it rolls into an enemy unit.
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Philfy
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Re: house rules
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Reply #3 on:
November 10, 2009, 08:43:09 PM »
Being a tournament player by n large (and not really playing games anywhere else other than tournaments since I began playing - with occasional playtest interludes at clubs), I don't use (nor am a fan of) anything like house-rules.
It can be thematic though, esp if playing campaigns or the like.
I do have one "house" rule though I guess... that being...
DAVES ARE EVILLLLLLLLLLL
L!
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Vaul
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Re: house rules
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Reply #4 on:
November 13, 2009, 03:03:41 PM »
People that come around to my place for games know that I have a house rule relating to terrain setup. First we roll a d3, and then consult my extensive photo gallery of 2009 warhammer tournaments.
1 - fluffycon
2 - natcon
3 - TS2
Then we roll a d6, picking the set of photos for the game played on the weekend of whichever tournament was rolled up.
1 - game 1
2 - game 2 ... etc...
Then we set the terrain up exactly as it was for that tournament game based on the photos I took. That way we can practice using a terrain setup that was encountered at random at an actual tournament event.
-Vaul
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Glenn Patel
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Re: house rules
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Reply #5 on:
November 13, 2009, 03:31:28 PM »
Okay, that is an excellent "house rule" Vaul. Must try this.
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Vaul
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Re: house rules
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Reply #6 on:
November 13, 2009, 03:51:56 PM »
Well I did invite you over for a game that one time.
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richardbarby
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Re: house rules
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Reply #7 on:
November 13, 2009, 05:47:14 PM »
that sounds like a very good house rules there luke i will take the one where your tomb kings stair down the orges for 5 turns then charge and smash them
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8TH 2400
W48 L32 D5
indy list
W33 L24 D3
LOA
W14 L8 D2
DOC
W1 LO D0
my brothers record warhammer and 40k
P7 W6 L1 D0 streaks over
songs p1 w0 l0 d1
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