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Author Topic: NEW Skaven Rumors!!  (Read 2617 times)
Simon
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« on: September 17, 2009, 05:32:03 PM »

13 spells for skaven.. The dreaded 13th spell is cast on 25+

Seers are Ld 7, bell or not."
"Plague Catapults are str 2, no armour save, 5" template and if unit hit is wounded it takes a panic test."

new skaven nightrunner boxed set pic (same models, new box)

« Last Edit: September 17, 2009, 05:38:02 PM by Simon » Logged
Weasel-Fierce
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« Reply #1 on: September 17, 2009, 06:11:30 PM »

Let me guess... substantially fewer models in the box for a slightly reduced price? The camouflaged price hikes continue...
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daemion
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yay 4 me. i rule.


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« Reply #2 on: September 17, 2009, 07:23:02 PM »

camouflaged price hikes? where? what? GW raise their prices by offering fewer models at a 'reduced' price from their bigger boxes the figs used to be in? hmph. Next time you are in a GW store, ask them how their sales of Goldswords are going....
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Weasel-Fierce
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« Reply #3 on: September 18, 2009, 04:17:23 AM »

Yeah, let's use the IG as an example. You used to get 20 infantry for $55, meaning each figure was $2.75 a pop (less from Vags with a discount). Since they repackaged them you only get 10 figures for $40, meaning an increase of $1.25 per figure, or around a 45% price hike.

Even the $55 box sets being upped to $63 is a better deal than that.

So it'll be interesting to see what they do with the packaging of this new Skaven army. Since it's a horde army I can see it being rather expensive to field...
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Simon
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« Reply #4 on: September 24, 2009, 06:59:59 PM »

more new rumors

Lord:
-Skrolk
-Ikit Claw
-Thanquol with Boneripper 1D6+2 warpstone tokens
-Throt
-Queek

Vermin Lord returns as Lord choice (no info about the summon spell thing)
lvl 4° wizard, WS 5+, good stats like a Giant but with high WS and fast as an horse (M7? 8?).
Rat Demon special rule (maybe it's the summon spell thing)

Warlord like in past with RatOgre mount, Giant Rat mount or WarLitter

Grey Seer with D3 tokens with Doom Beel as riding mount


Heroes:
-Snikch
-Tretch
-Assassin with poisoned attacks, ASF with I8, dodging skill (WS 4+), SPECIAL scout rule and one or two more rules.
-Warlock Engineer lvl 1/2° wizard and/or can be equipped with guns and musket with also "Gun Sight/Aim" add-on item....so you can use him like an Empire Sniper with Hochland rifle
about the Wizard aspect, the Warp Condenser or Accumulator (don't remember) is an Arcane item that at 5+ creates a power dice....also for Warp Lightning it adds +2 hits to the result (but 1 still hit the Warlock).
it seems that the Doomwheel isn't an available riding mount :| ... (hitsu note: strange...i always tought it was a riding mount for warlocks!)

-Chieftain
-Plague Priest with Giant Rat or Plague Fournace as riding mounts....Plag ue Fournace as doom bell must be pushed, cause impact hits and probably bonus for Pestilens units and probably Toughtness tests around

Core:
-Clan Rats
-Stormvermin no more 0-1, 50points magic banner and 15points for champion
Both with 4 available Weapon Teams.....Ratl ing, Warpfire Thrower, Poison Wind Mortar and Doom Flayer (melee blades machine with probable impact hits)
-Slaves
-Night Runners in ranks with special rules Slinking Advance (movement before start...like Ghouls with that bloodline power) and weapon team Warp Grinder (tunnel)

-Giant Rats same but you can add a Special Character (Huh?)

-Swarms low points cost and seems that they can't be plague swarms no more

Special
-Monks the same, no poison attack
-Censer Bearers!!!!! with A2 in profile + 1 from the Fury!!!
-Jezzail same with champion at BS 4
-Poison Wind Globadiers as special choice 5-15 with available a special globe and the Poison Wind Mortar weapon team
-Gutter Runners no more tunnel but special scout rule, skirmishers and Warp Grinder as weapon team (and so they will tunnel again )
-Rattogre as now but Fury

Rare
-Hell Pit Abomination: 3d6 movement, Strenght Toughness and Wounds as a Giant , D6 impact hits + special attacks (probably similar to Giants), Large Target, Regeneration, Terror, Stubborn and 3 special rules:

"Too Horrible to Die" probably a resurrection at 4+
"Shambling Horror" (Huh? maybe about the special attacks like the Giant)
"Warpstone spikes" (Huh? i suppose it's something like shooting spikes like the Razordon Pack for Lizardmen)

-Doom Wheel
-Warp Lighting Cannon
-PlagueClaw Catapult

-Weapon teams function as they do now but if they are within a certain range of their parent unit they get a 4+ ward save.
-The 25+ spell causes 4D6 models in a unit to be turned into Clanrats. It can only be cast on models with Unit Strength 1
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Gratnuk Ironfist
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« Reply #5 on: September 28, 2009, 03:25:15 AM »

more new rumors

-Weapon teams function as they do now but if they are within a certain range of their parent unit they get a 4+ ward save.
-The 25+ spell causes 4D6 models in a unit to be turned into Clanrats. It can only be cast on models with Unit Strength 1


As the french say "Le I le love, le cheese" j'adore la fromage

Gotta love the 4+ ward save on the weapon team, does they get that WS when the ratling gun blow up as well?

Ooohh, turn other peoples armies into skaven . Heee, heee, so sneaky. I love it, what's that 5 dice, I can handle especially with a power stone and a couple of 10pt warptokens.
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Derick
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« Reply #6 on: September 28, 2009, 07:05:17 AM »

<snip> what's that 5 dice, <snip>

actually 3 dice, rolling a 13 Smiley
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warpmaster
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« Reply #7 on: September 28, 2009, 12:27:50 PM »

Quote
actually 3 dice, rolling a 13 Smiley

Maybe not because there going back to 12 for IF like all the other armies,or so the rumor goes
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Nicholas
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« Reply #8 on: September 28, 2009, 01:18:28 PM »

Quote
actually 3 dice, rolling a 13 Smiley

Maybe not because there going back to 12 for IF like all the other armies,or so the rumor goes

So just 2.  Roll Eyes
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« Reply #9 on: September 29, 2009, 03:24:23 AM »

Yep,just 2.I can see why they would do ,but the 13 gave a bit of flavor to the army
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« Reply #10 on: September 29, 2009, 02:01:13 PM »

I think 13 should stay on, but as a mechanic for something else.  What might be really cool would be if rolling a 13 on your power dice meant that instead of casting the spell you were rolling for, a new spell replaced it or was added to it that only goes off when you roll a 13.  Something that wouldn't destroy the enemy decisively, but changed the situation in a somewhat interesting way.  Maybe you just get some new power dice immediately, or a temporary buff to your army etc.
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« Reply #11 on: September 30, 2009, 03:25:56 AM »

Kind of like a unique miscast. Good idea.
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Lucky Dave

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« Reply #12 on: October 05, 2009, 03:23:36 AM »

Up for pre order

le=wh&amp;_requestid=2635881" target="_blank">http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat1491876&rootCatGameSty le=wh&amp;_requestid=2635881
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Simon
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« Reply #13 on: October 05, 2009, 06:45:49 AM »

OMFG, those characters look so freakin awesome!
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Fujin
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« Reply #14 on: October 05, 2009, 11:05:01 AM »

Wow. Those are awesome!

The Deathmaster's blades make the Skaven tripartite. That's a nice little touch.
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Lucky Dave

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Weasel-Fierce
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« Reply #15 on: October 05, 2009, 01:30:41 PM »

Queek is fantastic! Very cool.
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Chris
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« Reply #16 on: October 06, 2009, 04:11:48 AM »

Wow, I'm not normally a fan of GW characters but Queek is Madness and Snikch is pretty cool too (even if he'll break every game).

Damn, now if only I didn't have to paint and assemble the rest of a Skaven army to use him  Tongue
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NeckFace
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« Reply #17 on: October 06, 2009, 05:28:57 AM »

i've always liked skaven, and these guys may even tip me over to warhammer  Lips sealed

shouldn't go that far i suppose, there's too much on my 40k plate as it is

but huzzah for the doomwheel
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Simon
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« Reply #18 on: October 06, 2009, 09:21:16 AM »

Snikch and the doomwheel... the models are insanely awesome.

still hate those monkey looking clan rats. Sad


but I have just made up my mind -

Skaven, my 2010 fantasy army.
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Vaul
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« Reply #19 on: October 06, 2009, 12:28:36 PM »

Personally I couldn't bring myself to collect a new release army until it was 3 books behind the latest at least, that is unless gw somehow really used a bit of moderation in terms of balance and design.
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warpmaster
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« Reply #20 on: October 07, 2009, 03:57:53 AM »

Most of the army book rules are up now

http://www.warseer.com/forums/showthread.php?p=4004856#post4004856
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Josh
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« Reply #21 on: October 07, 2009, 08:48:24 AM »

Oh good, that doesn't look overpowered at all... *cough*
Judging by that write up they book writers did everything they shouldn't have done with the army. Not enough emphasis on overwhelming units in strength of numbers... too much emphasis on uber magic, characters, and stupid 235pt monsters...

235pts??? Looks like they want to sell a few of those models afterall. They should have just called it a Rat-Hydra.

Well, I'll try and reserve my full judgement until I get to see the book myself.
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« Reply #22 on: October 07, 2009, 08:50:01 AM »

You seem surprised... how long have you been playing GW games? Grin
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Josh
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« Reply #23 on: October 07, 2009, 09:01:27 AM »

Long enough to know the difference in standards between GW and PP, that's for sure.  Wink
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« Reply #24 on: October 07, 2009, 09:03:56 AM »

Rules standards please, those new skaven models are secks.

BTW: on the vein of models check out "Focus and Fury" the podcast, they're chipping into reviews of the MkII rules pre-release and I'll be damned if they're not funny as hell.
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warpmaster
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« Reply #25 on: October 07, 2009, 09:33:28 AM »

The new rules look fine.Nothing OTT even though i was worried about the hell pit monster i'm glad to see its not as great as all the older rumors made it out to be
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Josh
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« Reply #26 on: October 07, 2009, 11:47:51 AM »

I dunno, it looks easier to make SAD than before, esp with the magic department. Point taken about the rumours of the Hellpit monster. One thing they HAVE done is add options for variety in the army which is great to see (I suppose I was a little quick to criticize)... even if SAD is the easiest way to go.
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Vaul
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« Reply #27 on: October 07, 2009, 01:05:59 PM »

Read the lot, it's pretty acceptable if you are already tolerant of the bs already existent in warhammer.  I think some of the rules there help to emphasize the real character of skaven, so that's good.  It's not ideal when games of warhammer matter too much about some particular single model but there are ways around it if your generalship is good enough.  Just like facing a hydra, there are often ways to ensure that it doesn't get its points worth over the course of a game.  At least this new monster doesn't get to skirmish through woods...
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warpmaster
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« Reply #28 on: October 09, 2009, 02:12:44 PM »

Neat



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« Reply #29 on: October 09, 2009, 04:14:21 PM »

I read some where that Rat ogres are S5 T6, W3 . . . but that sounds a bit excessive.
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