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Author Topic: Dark Elves VS high Elves?  (Read 3140 times)
Simon
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« on: April 02, 2009, 04:52:39 PM »

Ring of Hotek VS Book of Hoeth  ?? what will happen?
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Vaul
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« Reply #1 on: April 02, 2009, 04:56:57 PM »

The dark elves walk away with the lion's share of the 7th edition game balance pie.  Miscasts over-ride irresistable force, so hotek wins.  If you can somehow trick your opponent into using all his dispel dice somehow without casting anything that will be affected by the hotek, you could try nuke his ring with your own ring (of corin).  Wouldn't work against someone that knew what was going on though.
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wouster7
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« Reply #2 on: April 02, 2009, 05:10:29 PM »

I like pie  Angry

Since we onto really smelly cheese. I have a Q.

Null talisman affects just the model or does it include the unit as well.

"Grants magic resistance (1). Models can carry multiple null talismans, just like scrolls, and their effects are cumulative." pg 102
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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
wouster7
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« Reply #3 on: April 02, 2009, 05:12:39 PM »

Yeah just on the subject.
How many times will you have to type out the chessyCon summary Simon.
You must be getting pretttttty annoyed... Roll Eyes

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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
Simon
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« Reply #4 on: April 03, 2009, 02:51:45 PM »

Quote
Miscasts over-ride irresistable force, so hotek wins.

ohhhh... Glenn will have soooooooooo much fun against levi army...


one more question:

a character with MR  joined a unit with No MR...
eg, a brettonia char with MR3 in a unit of grail knights..

in the new FAQ: magic resistance:
the number in the brackets indicates the maximum number of extra dice that may be rolled when trying to dispel each spell that is targeted against the magically resistant unit

so if i cast a spell against the grail knights unit, will they get MR3 becuase the bretonnia char is in the unit as well?

what happen if i cast spell which can pick out a model?? eg. steal souls?
if i cast steal souls on the grail knight champion, does he get MR 3 becuase the bretonnia char is in the unit with him??



Quote
Yeah just on the subject.
How many times will you have to type out the chessyCon summary Simon.
You must be getting pretttttty annoyed...

at least one more time when scott posts his list...

« Last Edit: April 03, 2009, 02:56:09 PM by Simon » Logged
Fubar
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« Reply #5 on: April 03, 2009, 04:35:45 PM »

Um the Grail knights are all Champions and can accept and Issue challenges as per the Living saints rule.
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Levi
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« Reply #6 on: April 03, 2009, 07:25:50 PM »

reply yah i'm somewhat worried about Glen's Army^^ but i still like the idea of 4 mages and 3 rbt
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Vaul
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« Reply #7 on: April 03, 2009, 07:30:56 PM »

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Um the Grail knights are all Champions and can accept and Issue challenges as per the Living saints rule

This won't have much to do with Magic Resistance.  

Ok, some magic items specifically state that they give the bearer magic resistance, while others say that the character AND the unit benefits from Magic Resistance.  For example, take the empire item "the sigil of sigmar".  A character with this would have MR(1), the item says "... the sigil confers MR (1)", BUT then look at the rules for Tomb Kings Item "Blue Khepra".  The rule is "the bearer and the unit he joins have MR(2)".

Thefore, some items give only the character MR, and other items give both the character and the unit MR as well.  If such a distinction exists in warhammer, concerning MR - there is only one conclusion: brettonian knights will NOT get MR if you cast a spell that affects them instead of the character in it.  I would also rule that if you 'target' them with a spell that affects the whole unit, and may potentially hurt the character (flames of the phoenix, for example), MR still won't be triggered.

In other news, unless Scott changed his army after playing against me, he's using something like:

Great Shaman - amulet of protectyness
Orc Shaman
Orc Shaman
Black Orc BSB - war banner

20 black orcs - morks spirit totem
4x units of night goblins, 2x fanatics per unit
2x units of 5 trolls each, non upgraded
1x goblin wolf chariot
4x goblin spearchukkas, 1x bully
20x Orc boys, choppas etc
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Simon
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« Reply #8 on: April 04, 2009, 02:26:51 AM »

Quote
Ok, some magic items specifically state that they give the bearer magic resistance, while others say that the character AND the unit benefits from Magic Resistance.  For example, take the empire item "the sigil of sigmar".  A character with this would have MR(1), the item says "... the sigil confers MR (1)", BUT then look at the rules for Tomb Kings Item "Blue Khepra".  The rule is "the bearer and the unit he joins have MR(2)".

Thefore, some items give only the character MR, and other items give both the character and the unit MR as well.  If such a distinction exists in warhammer, concerning MR - there is only one conclusion: brettonian knights will NOT get MR if you cast a spell that affects them instead of the character in it.  I would also rule that if you 'target' them with a spell that affects the whole unit, and may potentially hurt the character (flames of the phoenix, for example), MR still won't be triggered.

yes, that's what i think as well... So basically MR on a char is useless in a unit unless he is on his own (char on a monster)

so if i cast Fireball in a unit of knights with a Damsel (MR1), they don't get MR1?



Quote
Great Shaman - amulet of protectyness
Orc Shaman
Orc Shaman
Black Orc BSB - war banner

20 black orcs - morks spirit totem
4x units of night goblins, 2x fanatics per unit
2x units of 5 trolls each, non upgraded
1x goblin wolf chariot
4x goblin spearchukkas, 1x bully
20x Orc boys, choppas etc

he is gonna use something like that, but even harder... he said..

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dave grant
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« Reply #9 on: April 04, 2009, 03:43:28 AM »

Magic Resistance rules means if a character has MR any spells targeted at his unit get MR as well.

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Justin
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« Reply #10 on: April 04, 2009, 04:00:48 AM »

does MR affect spells that say every unit within 12 or on battle field so multiple units are affected?

i thought MR was kicked in as soon as character could be affected by a spell weather he was part of unit or not

and does MR stack? two character's with MR3 and MR1 become MR4 in a unit? they are both in
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Simon
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« Reply #11 on: April 04, 2009, 04:08:22 AM »

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does MR affect spells that say every unit within 12 or on battle field so multiple units are affected?

not, he or his unit MUSt be the target, so a radius spell, MR won't kick in.

Quote
thought MR was kicked in as soon as character could be affected by a spell weather he was part of unit or not

no, that was previous edition, not any more in the latest.

Quote
and does MR stack? two character's with MR3 and MR1 become MR4 in a unit? they are both in

No.. never stack since last edition.
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Justin
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« Reply #12 on: April 04, 2009, 04:36:53 AM »

well that blows. Now I feel gibed

thats the big waste of 40pts
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Simon
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« Reply #13 on: April 04, 2009, 04:37:57 AM »

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well that blows. Now I feel gibed

thats the big waste of 40pts

not really, if dave is right, then if u put him in a unit with a unit of knights, they get MR3 as well.
« Last Edit: April 04, 2009, 04:43:50 AM by Simon » Logged
Fubar
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« Reply #14 on: April 04, 2009, 05:11:05 AM »

Ive been told to look at pg 95 of the rule book under special rules concerning MR
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Fubar
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« Reply #15 on: April 04, 2009, 05:14:24 AM »

bugger cant my son has the book in his car
grrrrrrrrrrr
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Vaul
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« Reply #16 on: April 04, 2009, 05:53:45 AM »

Magic Resistance rules means if a character has MR any spells targeted at his unit get MR as well.



Any justification for this?  As per my argument, you can get some magic items which give personal MR, and others which give personal+unit MR.  What is the reasoning behind the thought that natural, personal MR is automatically categorised as personal+unit?
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Simon
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« Reply #17 on: April 04, 2009, 05:53:59 AM »

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Ive been told to look at pg 95 of the rule book under special rules concerning MR
  


if a char with magic resitance join a unit, the resistance affects the entire unit. In the same way, if a char that is not magic resistant joins a unit that is, the char will be protected by the unit's magic resistance, even if he is the only model affected by the spell.

magic resistance is never cumulative, so if a magic resistant char joins a magic resitant unit, or a different magic resistant is bestowed on the unit, by a spell or similar, never add the different magic resistances together, but use the best.


Quote
Any justification for this?  As per my argument, you can get some magic items which give personal MR, and others which give personal+unit MR.  What is the reasoning behind the thought that natural, personal MR is automatically categorised as personal+unit?

pg 95 warhammer fantasy rule.

the only thing the FAQ changed is:

the number in the brackets indicates the maximum number of extra dice that may be rolled when trying to dispel each spell that is targeted against the magically resistant unit

so if i cast a radius spell, then MR won't kick in.
« Last Edit: April 04, 2009, 05:56:30 AM by Simon » Logged
Gratnuk Ironfist
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« Reply #18 on: April 05, 2009, 04:49:27 AM »


Cool, here is another question:

If I take the Mro Breaking (destroys magical weapon) can I therefore stop grave/tomb guard from being able to use killing blow, or do they have killing blow as an ability regardless of the weapon they use?
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Glenn Patel
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« Reply #19 on: April 05, 2009, 06:55:45 AM »

Don't know about Tomb Guard, but Wights explicitly have the Killing Blow rule regardless of what weapons they use.
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Simon
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« Reply #20 on: April 05, 2009, 07:23:50 AM »

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Cool, here is another question:

If I take the Mro Breaking (destroys magical weapon) can I therefore stop grave/tomb guard from being able to use killing blow, or do they have killing blow as an ability regardless of the weapon they use?

why u wanna destroy their weapons when u can just kill them.
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Gratnuk Ironfist
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« Reply #21 on: April 07, 2009, 04:11:28 AM »

Well, it is sort of hard to kill them when they chop your head off first.  :'(

I was wondering if it was a viable tactic for keeping my characters safe from KB without the need of the Mro Spte, or the ro Preservation.

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Fujin
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« Reply #22 on: April 07, 2009, 04:41:05 AM »

The only character you canr eally afford to put it on is a Dwarf Lord and he should be on Shieldbearers so moot point.
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Lucky Dave

ADC scalps collected = 2 (does it count as 2 when it's been Philfy both times?)
Simon
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« Reply #23 on: April 07, 2009, 05:22:37 AM »

Quote
Well, it is sort of hard to kill them when they chop your head off first. 

I was wondering if it was a viable tactic for keeping my characters safe from KB without the need of the Mro Spte, or the ro Preservation.

shieldbearers
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Gratnuk Ironfist
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« Reply #24 on: April 08, 2009, 03:35:53 AM »

The only character you canr eally afford to put it on is a Dwarf Lord and he should be on Shieldbearers so moot point.

Yes, but I don't have the shieldbearers model. Therefore I would generally rely on Mro Spite, but at OTT he got killed by the first hit of a wight (sp?) in Russell Simisters army. That's why I was wondering if I could keep him safe from KB and other nasty magic weapons by taking the Mro Breaking.
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Glenn Patel
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« Reply #25 on: April 08, 2009, 04:16:58 AM »

Convert one! Ask Fuj how if need be, his looked cool. Smiley
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wouster7
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« Reply #26 on: April 08, 2009, 10:43:30 AM »

Fuj pic of your uber dwarf conversion pls.
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Orkland cup defence  2
High Elves 8th Edition record:     
wins    85     Jabberslythe, Cygor, Lamo-suee,KoS,LoC,BT,GUO,Manticore,Terror Gheist,Carnosaur
lost     20 Hypo,Forest,Sun,Star,Black Dragon, Abom,necrosphinx.Ironblaster, Araknarok,Treeman...
draws   4
http://elvenglades.blogspot.com
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