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Author Topic: Rules: Casket of Souls vs Magic Resistance  (Read 805 times)
Vaul
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« on: March 14, 2009, 12:48:38 PM »

Ok i've talked to numerous people about this issue, posted about it on other forums, read all the FAQ's, even e-mailed games workshop (they replied).  I'm keen to hear about what people think especially those of you organising tournaments that I will be in this year.

-Casket of Souls light of death spell affects every model on the battlefield that can draw line of sight to the casket

-Tomb Kings FAQ specifically says that if one of the affected models has magic resistance, those extra dice are are triggered and can help the defending army dispel the whole thing, saving everyone else on the field some pain

- ...But that FAQ was for 6th edition.  Not only has magic resistance changed in nature for 7th, GW released an Errata for 7th (they have said specifically that Errata releases take precedence over FAQ's because they update the rules, they aren't just rules interpretation s) which says a unit must be targetted by a spell to trigger the magic resistance.  So in the same way that "the comet of casandora" wouldn't draw magic resistance dice from a unit if you placed it nearby and then the comet hit the unit, the casket of souls doesn't target any particular unit.  It just affects anything that can see it.

My own judgement is that the spirit of the rule for magic resistance rules out any possibility of it being used to protect other units on the battlefield.  As for the letter of the law, it becomes a matter of comparing the terms "affects" and "targets".  Some people say the casket definately DOES trigger MR, some say it definately doesn't.

In the meantime I have been giving my opponents full benefit of the doubt and allowing MR to trigger it. 

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Antony
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« Reply #1 on: March 14, 2009, 03:46:33 PM »

I'd be surprised to not beable to use MR if I had any against the Casket. This is probably a hang over from 6th ed, but is my "incumbant rule interpretation" so would be want to be shown something specific before happily changing it.
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dave grant
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« Reply #2 on: March 14, 2009, 04:45:30 PM »

"Area Effect" spells do not allow for MR.... (as per Jan 09 FAQ), therefore no MR vs the casket. I don't like it (esp when my wardancers are the only unit under a black horror template, but as they aren't 'specifically targeted' no MR for them), but that's how GW have ruled.


Antony, def 6th ed hang-up.... you'll be redirecting charges and getting good comp scores for DE next. - get with he program.
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Antony
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« Reply #3 on: March 14, 2009, 05:29:46 PM »

stand corrected
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Vaul
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« Reply #4 on: March 14, 2009, 06:00:31 PM »

Freakin hell, while I was thinking about this whole business of FAQ's and Errata's, I realised that the newest Errata answered my rules question about miscast roll of 5-6 vs tomb kings.  You CAN use incantations in this case.  The Errata/FAQ has been a real help for the Destroyer of Eternities now as well, since it permits you to challenge and still whack everyone else in front of you, or challenge with a champ and hit the champ's opponent with the DOE if you are next to him. 

I'll be printing the whole thing and bringing it to every game I play.
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Dirty_Vod
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« Reply #5 on: March 15, 2009, 06:19:41 AM »

Vaul - I would have a re-look at that FaQ if I was you.  GW re-released an updated version and took out the reference that says that a 5-6 miscast lets the TK player get off an incantation.
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Philfy
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« Reply #6 on: March 15, 2009, 01:38:09 PM »

Vaul - I would have a re-look at that FaQ if I was you.  GW re-released an updated version and took out the reference that says that a 5-6 miscast lets the TK player get off an incantation.


Maybe someone pointed out the number of times they've stated "incantations are not spells"?
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Josh
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« Reply #7 on: March 15, 2009, 01:59:09 PM »

Re. the Destroyer, although 'you still count as being in base to base with the other models while in a challenge', you can still only attack the model you are in the challenge with. The ruling is mainly for items like Obsidian Armour, Tricksy Trinket and the like.
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Vaul
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« Reply #8 on: March 15, 2009, 02:29:38 PM »

Yeah aware of that.  If your unit containing the king is charged by a lone character and your champion challenges that character, you won't be able to swing your DOE as there will be nobody else to swing at.  Phil check your pm, I sent you an army list.
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