User
Welcome, Guest. Please login or register.
May 18, 2012, 01:24:36 PM

Login with username, password and session length
  Search
  Stats
33179 Posts in 2661 Topics by 255 Members
Latest Member: Mr Key
  News
Welcome to the city guard forums. 
+  The Guards Room
|-+  The City Guard
| |-+  General Discussion
| | |-+  stopping Fanatics
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: stopping Fanatics  (Read 793 times)
Derick
Moderator
Grand Master

Offline Offline

Posts: 997


View Profile Email
« on: February 23, 2009, 05:52:44 AM »

My opponent released 2 fanatics. they were about 100mm apart
I used my fast cav spiders(125mm wide) to finish movement on top of both of them, taking out both the fanatics and my unit.
A charge was not declared, was this too cheesy a move?
Logged

Signatures are displayed at the bottom of each post or personal message. BBC code and smileys may be used in your signature. Max 300; characters remaining: 141
Simon
Filthy Addict
*
Offline Offline

Posts: 2,175



View Profile Email
« Reply #1 on: February 23, 2009, 06:33:36 AM »

no...
Logged
Josh
Grand Master

Offline Offline

Posts: 833


View Profile Email
« Reply #2 on: February 23, 2009, 09:53:05 AM »

No, that's totally fine. However, can you voluntarily finish your move on top of a fanatic? I don't know about that, but assuming you could, as I understand the fanatic rules it would have gone like this:

- Move fast cav onto fanatics.
- Resolve damage done by fanatics normal D6 hits each
- Resolve panic checks, if failed the fanatics stay alive.
- Fanatics death throws (fanatics are removed).
- If a panic check wasn't made before the death throws, resolve it now.
Logged

"If it bleeds, we can kill it." Arnold Schwarzenegger
Gratnuk Ironfist
Journeyer

Offline Offline

Posts: 187


View Profile Email
« Reply #3 on: February 24, 2009, 11:36:27 AM »


Wouldn't it count as combat though, therefore you would have had to charge them?
Logged
Xander
Master

Offline Offline

Posts: 433

exalted_of_slaanesh@yahoo.co.nz
View Profile Email
« Reply #4 on: February 24, 2009, 02:16:41 PM »


Wouldn't it count as combat though, therefore you would have had to charge them?

you can't charge fanatics, only move through them. If you finish your move on one the unit takes the usual hits + Death throes (ie 2D6 S5 hits) then the fanatic dies.
Logged

By the Blood of Sanguinus!?
Josh
Grand Master

Offline Offline

Posts: 833


View Profile Email
« Reply #5 on: February 26, 2009, 10:09:12 AM »

I was wrong...

Q. If a unit ends its movement on top a fanatic, does the unit take 2D6
hits (and resolve any necessary panic test)? Or does the unit take D6 hits
when first contacting the fanatic (resolving any necessary panic test)
and then, if it does not panic, move on top of the Fanatic and take a
further D6 hits (resolving any necessary panic test)?

A. When a unit ends its movement on top of a fanatic, the fanatic is
removed, the unit takes 2D6 hits, and then resolves any necessary panic
test. 
S. Orcs & Goblins Army Book page 25 / Direwolf FAQ Council Interpretation

Logged

"If it bleeds, we can kill it." Arnold Schwarzenegger
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!